In what way did you not like them?
CBR
In what way did you not like them?
CBR
i was wondering should i make a new thread with the link to the download and a link to BKB's scripts then a mod can lock it. It will save people having to go through the other post.
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I didn't like from demo. I played again and again it but evertime i bored that ultraspeed movement and high kill rates. They were so fast even vanilla RTW. Mates keep it your mind also standart camp 1X1 battlemaps plus BI speed. Result shall bring us a good thing. I hope CA find a solution. But however speeds must be lowered for balancing and maps should be 2X2 for better and serious gameplay worth to a TW game...![]()
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lets just say the "design"...i really don`t care how historic accurate are...i care about good looking units....those RTW legionaires style are and will be the best looking....i just love that red rectangular shield...anyway...i hope modders will change it...if don`t...i try to change it myself....i don`t stand the BI roman units...and 2nd thing i hate....is that the units are too coloured...too many different coloursOriginally Posted by CBR
Last edited by Coldfish; 08-07-2005 at 21:58.
but the whole idea here: is possible to make them realistic and good looking too....but CA considered the realistic factor is important
Itryed out the demo,and i liked it.The troops are moving still too fast,but the AI seems more co-ordinated.I tryed also Chalons playing the Goths and AI actually reacted when i first harassed the moving Hunnic Army by using its own horse archers against my one unit of them,instead chasing them with its infantry.When the Roman Army finally walked to the battle,i flanked The Hunnic army on the right with my whole force.When i got the flank AI throved Attila himself and two stacks of Hunnic elite warriors against my army of two heavy cavalry,one spearman stack and one horse archer unit.I had a hard work killing them but i succeeded.I won the battle but AI seemed better.![]()
Ja Mata Tosainu Sama.
Judging by the demo, the first thing to do when getting the full add-on will be to mod the game so it's actually playable/fun. It's amusing to go from slow battles back to turbo paced blink-and-you'll-miss-it action. You look away for just a second and 3 units have routed and another skirmisher unit has decided to run towards the enemy instead of in the opposite direction. A minute later and the battle has ended. The AI is still hopeless I noticed, but hopefully it will have improved for siege battles a little when it's released.
Some of the new units look alright, others have been firmly beaten around the head with an ugly stick though. Interesting how many of the units are carrying missile weapons (throwing axes and javelins) but they aren't currently used. CA have used a surprising number of historical names this time around instead of virtually all generic titles previously, but it's still pretty much a dumbed down RTS game.
I'm not massively impressed by the demo, but I'll probably get the addon, but mostly because of the potential that can be unlocked with a bit of ye olde modding.
Improving the TW Series one step at a time:
BI Extra Hordes & Unlocked Factions Mod: Available here.
I haven't had a chance to dwnld the demo yet (my cable modem is broken & i'm waiting for them to bring over a new one, so i don't hav any internet right now - i'm on somebody elses cpu & it can't handle rtw), but I'm interested in the new Roman units. Specifically - what is the difference between the Eastern and Western romans' units? If I remember correctly, the eastern romans had started using more heavy cavalry while the western romans still relied mainly on infantry. Is this reflected in the available units or am I wrong?
BTW - what exactly is in the demo?
3 historical battles: 1 one is a battle tutorial, 1 is the Battle of Badon Hill, and the third is the Battle of Chalons.
Proud Strategos of the
Can a CA staff member tell us how old this demo is ??
Because so far it seem pretty old.
For example, some of the models are different like catholic priest who are carrying a knife instead of a club, the goth spearmen look different too.
Also no new voices and the schiltron seem to have a huge problem beating cavalry.
Also generals is just as suicidal as in RTW V.1.0 so you have taken a step backwards there.
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