Quote Originally Posted by Intrepid Sidekick
Hello everyone

Just a few points:

Walking speeds are the same as RTW and actually very realistic. (They are motion captured from a real person walking and are to scale)

Infantry Unit running speeds have been slowed for armoured troops by about 10%. (BTW They are also from motion capture)

Skirmishers move only very slightly slower than before.

There are also different cavalry movement speeds between light, medium and heavy cavalry.

The AI has been improved.

The game unit movements and kill rates haven't sped up, at all, in any area of the game.

Perhaps this perception to the contrary is either as a result of playing modded versions of the RTW game? i.e. where speeds and kill rates have been significantly reduced or a mistaken recollection of the original game speeds?


Intrepid Sidekick
Glad to see y'all responding. I hope some of the thread comments are helpful.

The walking speeds etc may have been taken from motion capture but the actual speeds are in no way realistic. All you need to do is ask an ex-grunt (such as myself) how fast modern inf units move cross-country while carrying weapons etc. Staying in massed unit formations (such as in TW) will slow things down yet further.

To some extent though, the walking speeds are a moot point. Its a game. If the battles were played with realistic movement speeds many players (especially those who've not had the pleasure of 'humpin their ass through the grass') would complain that they are too slow.

I think the real culprit is the infantry running speed. The last time it I saw a discussion, running inf were clocked at 10mph!!!!! To put it in perspective, thats the speed of an elite modern marathon runner (who is obviously not burdened by helmet, shield, spear etc). Most importantly though, the inf running speed is way too fast in comparison to the cav running speeds. One only has to watch routing inf units outrun pursuing cav to know something is wrong.