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  1. #11

    Default Re: Comments on the BI demo

    Quote Originally Posted by gardibolt
    Frankly, the units move far too slowly to suit me. It's duller than dishwater to wait for units to creep slooooooooowly across the battle field to engage. I always end up running things on triple game speed because otherwise I'm bored to tears during the movement phase.
    This isn't a game where you are supposed to have constant non-stop action. The speed control is there so you can speed up the initial movement of the armies and the final stage of chasing routers.


    Quote Originally Posted by gardibolt
    It's a good thing that cavalry can get kills on routing units, because units on foot can never catch up with routing infantry units, which seems absurd.
    I wouldn't expect infantry to catch infantry since they both run at the same speed. Routers do slow down once they tire, but the chasers are going to get tired as well.


    Quote Originally Posted by gardibolt
    And on another kind of movement, why does it take 4-5 years to sail from Spain to Egypt? It certainly seems like sailing ships should move at least as quickly as men can walk in formation, but that doesn't seem to be the case.
    I think it's a game balancing thing because of the turn based nature of the strategic campaign. Even the land movement takes longer than it would have in real life. This gives the enemy a chance to interdict your movements since the game doesn't allow that in mid-turn. MikeB said they experimented with longer movement distances, but the gameplay became a blitzkrieg. There are traits which increase the distance a fleet moves per turn.
    Last edited by Puzz3D; 08-09-2005 at 01:08.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

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