Originally Posted by Ludens
That's because your RTW is not "clean" : it contains the player1 bugfixer. If player1 would have made its bugfixer in a separated folder that would not happen.
Originally Posted by Ludens
That's because your RTW is not "clean" : it contains the player1 bugfixer. If player1 would have made its bugfixer in a separated folder that would not happen.
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
Ah, but then it wouldn't be a bug-fixer. It would be a modOriginally Posted by Celtibero Mordred
.
Looking for a good read? Visit the Library!
It's a mod called "bug-fixer" indeedOriginally Posted by Ludens
![]()
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
There is a reason why I added original data folder in install, as well as integration section in the readme.Originally Posted by Celtibero Mordred
Also seperate folder idea doesn't really work, since while with -mod parameter some files could be read from seperate folder is does not work for all essential files. Also, custom battles can't be started that way.
from readme:
Integration Guide
This guide is for users that want to mix and match different mods. It shows which bug-fixer files require other bug-fixer files to work properly.
descr_model_battle.txt requires:
-greek_archer_merc_sprite_new.spr
-greek_archer_merc_sprite_new_000.tga.dds
descr_mount.txt requires:
-descr_model_battle.txt
export_descr_unit.txt requires:
-descr_mount.txt
-descr_model_battle.txt
export_descr_ancillaries.txt requires:
-export_descr_character_traits.txt
So, if you use bug-fixer export_descr_unit.txt file, you also need to use bug-fixer descr_mount.txt and descr_model_battle.txt files to make things work properly.
On the other hand, if you plan to use export_descr_unit.txt file from some other mod, it won't have negative impact on other parts of bug-fixer, since no other part of bug-fixer requires export_descr_unit.txt file.
In some cases, when applying other mods, you need to use some of original files instead of those from bug-fixer. For example, if you want to use some mod that modifies export_descr_character_traits.txt file, you can't use it together with bug-fixer export_descr_ancillaries.txt file, since it requires bug-fixer version of export_descr_character_traits.txt file. In such case, you need to use original export_descr_ancillaries.txt file instead of one from bug-fixer (can be found in Original Data folder).
Last edited by player1; 08-15-2005 at 08:52.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Originally Posted by player1
That's not true. Check my mod and see: separate folder works and custom battles can be started that way.![]()
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
Correction: It does not work for all mods...Originally Posted by Celtibero Mordred
For example, when I tried to make all faction mod as seperate.
I hope CA will improve this function in the future.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Originally Posted by player1
That's very simple: you can make all factions available simply putting your modified file in mymod\world\maps\campaign\imperial campaign\descr_strat.txt and then adding -mod:mymod to the shortcut route![]()
Please, take a look at my mod just to see the structure. The only problem I've found so far is with skeletons files.
CA added this feature in 1.2 patch, but it seems that modders are not using it. I don't know why, maybe they don't know how to do it works properly, but I did it and it's really easy.
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
I have tried and test a few mods. Most modders are not aware of the -mod function, or just too plain lazy to implement it well.Originally Posted by player1
And that's too bad, because the function does work well... and if modders were really willing to do it, everyone would be able to run multiple mods + vanilla on one install.
That also reminds me that the link in your sig is not using that functionality. Consequence; you can't play MP with it, and it screw up other mods that are using properly the -mod function.
Louis,
Bookmarks