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  1. #1

    Default Re: Comments on the BI demo

    Quote Originally Posted by Ludens
    Ah, but then it wouldn't be a bug-fixer. It would be a mod .
    It's a mod called "bug-fixer" indeed


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Comments on the BI demo

    Quote Originally Posted by Celtibero Mordred
    It's a mod called "bug-fixer" indeed
    There is a reason why I added original data folder in install, as well as integration section in the readme.

    Also seperate folder idea doesn't really work, since while with -mod parameter some files could be read from seperate folder is does not work for all essential files. Also, custom battles can't be started that way.

    from readme:
    Integration Guide

    This guide is for users that want to mix and match different mods. It shows which bug-fixer files require other bug-fixer files to work properly.

    descr_model_battle.txt requires:
    -greek_archer_merc_sprite_new.spr
    -greek_archer_merc_sprite_new_000.tga.dds

    descr_mount.txt requires:
    -descr_model_battle.txt

    export_descr_unit.txt requires:
    -descr_mount.txt
    -descr_model_battle.txt

    export_descr_ancillaries.txt requires:
    -export_descr_character_traits.txt

    So, if you use bug-fixer export_descr_unit.txt file, you also need to use bug-fixer descr_mount.txt and descr_model_battle.txt files to make things work properly.

    On the other hand, if you plan to use export_descr_unit.txt file from some other mod, it won't have negative impact on other parts of bug-fixer, since no other part of bug-fixer requires export_descr_unit.txt file.

    In some cases, when applying other mods, you need to use some of original files instead of those from bug-fixer. For example, if you want to use some mod that modifies export_descr_character_traits.txt file, you can't use it together with bug-fixer export_descr_ancillaries.txt file, since it requires bug-fixer version of export_descr_character_traits.txt file. In such case, you need to use original export_descr_ancillaries.txt file instead of one from bug-fixer (can be found in Original Data folder).
    Last edited by player1; 08-15-2005 at 08:52.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #3

    Default Re: Comments on the BI demo

    Quote Originally Posted by player1

    Also seperate folder idea doesn't really work, since while with -mod parameter some files could be read from seperate folder is does not work for all essential files. Also, custom battles can't be started that way.

    That's not true. Check my mod and see: separate folder works and custom battles can be started that way.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  4. #4
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Comments on the BI demo

    Quote Originally Posted by Celtibero Mordred
    That's not true. Check my mod and see: separate folder works and custom battles can be started that way.
    Correction: It does not work for all mods...

    For example, when I tried to make all faction mod as seperate.

    I hope CA will improve this function in the future.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  5. #5

    Default Re: Comments on the BI demo

    Quote Originally Posted by player1
    Correction: It does not work for all mods...

    For example, when I tried to make all faction mod as seperate.

    I hope CA will improve this function in the future.

    That's very simple: you can make all factions available simply putting your modified file in mymod\world\maps\campaign\imperial campaign\descr_strat.txt and then adding -mod:mymod to the shortcut route

    Please, take a look at my mod just to see the structure. The only problem I've found so far is with skeletons files.

    CA added this feature in 1.2 patch, but it seems that modders are not using it. I don't know why, maybe they don't know how to do it works properly, but I did it and it's really easy.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  6. #6
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Demo Comments

    Trust me, I experimented with -mod a lot.

    In this case, you would also need to manualy move all pics from same folder to mod folder, since otherwise it would behaive like pics are not there.

    Plus custom battles would not work (in this case).


    But, what really killed this featue for me is that txt file for text folders are always read from original game, which really limits the use of this function.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  7. #7

    Default Re: BI Demo Comments

    Quote Originally Posted by player1
    Trust me, I experimented with -mod a lot.

    In this case, you would also need to manualy move all pics from same folder to mod folder, since otherwise it would behaive like pics are not there.

    Plus custom battles would not work (in this case).


    But, what really killed this featue for me is that txt file for text folders are always read from original game, which really limits the use of this function.
    I can't trust you because I already got it. You are just telling me that I cannot achieve what I already achieved. And the fact is that I didn't have to move any pic from data folder to mod folder. If you didn't get it, it doesn't mean that others cannot do it.

    My mod uses the -mod feature and I have included new units and skins, as well as several stuff I considered good for it. And Custom battles work, even multiplayer games. Other mods can't say the same.

    The only thing that is right is that .txt files for text folders are always read from original game, what annoys me too.

    PD: maybe we should continue this discussion by pm's ;)


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  8. #8
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: Comments on the BI demo

    Quote Originally Posted by player1
    Correction: It does not work for all mods...

    For example, when I tried to make all faction mod as seperate.

    I hope CA will improve this function in the future.
    I have tried and test a few mods. Most modders are not aware of the -mod function, or just too plain lazy to implement it well.

    And that's too bad, because the function does work well... and if modders were really willing to do it, everyone would be able to run multiple mods + vanilla on one install.

    That also reminds me that the link in your sig is not using that functionality. Consequence; you can't play MP with it, and it screw up other mods that are using properly the -mod function.

    Louis,
    [FF] Louis St Simurgh / The Simurgh



  9. #9
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Comments on the BI demo

    Please, take a look at my mod just to see the structure. The only problem I've found so far is with skeletons files.
    isn't that exactly what most of the major mods change ? next to the estethic part of new animations, RTW has very few different speeds between lightly armoured and heavily armoured units.
    Member of The Lordz Games Studio:
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  10. #10

    Default Re: Comments on the BI demo

    Quote Originally Posted by [cF]Adherbal
    isn't that exactly what most of the major mods change ? next to the estethic part of new animations, RTW has very few different speeds between lightly armoured and heavily armoured units.
    Three speeds for infantry and three for cav would have been better, but you can make do with two for each to maintain compatibility. Mordred's mod is the only one I know of that tried to maintain compatibility, and that's critical in getting a mod used online. The gameplay certainly hasn't suffered because Mordred's mod provides battle gameplay which is better than any other RTW mod I've tried, and the campaign is improved as well.
    Last edited by Puzz3D; 08-17-2005 at 12:47.

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  11. #11
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Comments on the BI demo

    Quote Originally Posted by Louis de la Ferte Ste Colombe
    I have tried and test a few mods. Most modders are not aware of the -mod function, or just too plain lazy to implement it well.

    And that's too bad, because the function does work well... and if modders were really willing to do it, everyone would be able to run multiple mods + vanilla on one install.

    That also reminds me that the link in your sig is not using that functionality. Consequence; you can't play MP with it, and it screw up other mods that are using properly the -mod function.

    Louis,
    Ok, then put bugfixer in seperate folder, use -mod function, and please try to start imperial campaign or custom battle.

    If you succeed, then please tell me how you did it, and what I missed.

    My experience is that for this to work, is that I need to feed that folder with copies of buch of original unmofidied files too, to get it to work (especially imperial_campaign folder).

    And even then, since text folder still need to be original, then what is really the point. It would still screw some mod then mods txt files...


    P.S.
    CA did said that -mod function is incomplete, and it doesn't work for all files, and that it will be improved in expansion.

    I do expect moding revolution then, and extensive use of -mod too.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  12. #12
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Demo Comments

    By the way, I think MCM users could easily make it bug-fixer "compatilbe", if they copy original files that MCM doesn't modify to MCM folder. That way they would use original values instead of bug-fixer ones.


    EDIT:
    My hunch says that by just puting original descr_mount.txt to your MCM folder, will make it work over MCM (while keeping bug-fixer for SP game).
    Last edited by player1; 08-17-2005 at 14:32.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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