It's a mod called "bug-fixer" indeedOriginally Posted by Ludens
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It's a mod called "bug-fixer" indeedOriginally Posted by Ludens
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"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
There is a reason why I added original data folder in install, as well as integration section in the readme.Originally Posted by Celtibero Mordred
Also seperate folder idea doesn't really work, since while with -mod parameter some files could be read from seperate folder is does not work for all essential files. Also, custom battles can't be started that way.
from readme:
Integration Guide
This guide is for users that want to mix and match different mods. It shows which bug-fixer files require other bug-fixer files to work properly.
descr_model_battle.txt requires:
-greek_archer_merc_sprite_new.spr
-greek_archer_merc_sprite_new_000.tga.dds
descr_mount.txt requires:
-descr_model_battle.txt
export_descr_unit.txt requires:
-descr_mount.txt
-descr_model_battle.txt
export_descr_ancillaries.txt requires:
-export_descr_character_traits.txt
So, if you use bug-fixer export_descr_unit.txt file, you also need to use bug-fixer descr_mount.txt and descr_model_battle.txt files to make things work properly.
On the other hand, if you plan to use export_descr_unit.txt file from some other mod, it won't have negative impact on other parts of bug-fixer, since no other part of bug-fixer requires export_descr_unit.txt file.
In some cases, when applying other mods, you need to use some of original files instead of those from bug-fixer. For example, if you want to use some mod that modifies export_descr_character_traits.txt file, you can't use it together with bug-fixer export_descr_ancillaries.txt file, since it requires bug-fixer version of export_descr_character_traits.txt file. In such case, you need to use original export_descr_ancillaries.txt file instead of one from bug-fixer (can be found in Original Data folder).
Last edited by player1; 08-15-2005 at 08:52.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Originally Posted by player1
That's not true. Check my mod and see: separate folder works and custom battles can be started that way.![]()
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
Correction: It does not work for all mods...Originally Posted by Celtibero Mordred
For example, when I tried to make all faction mod as seperate.
I hope CA will improve this function in the future.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Originally Posted by player1
That's very simple: you can make all factions available simply putting your modified file in mymod\world\maps\campaign\imperial campaign\descr_strat.txt and then adding -mod:mymod to the shortcut route![]()
Please, take a look at my mod just to see the structure. The only problem I've found so far is with skeletons files.
CA added this feature in 1.2 patch, but it seems that modders are not using it. I don't know why, maybe they don't know how to do it works properly, but I did it and it's really easy.
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
Trust me, I experimented with -mod a lot.
In this case, you would also need to manualy move all pics from same folder to mod folder, since otherwise it would behaive like pics are not there.
Plus custom battles would not work (in this case).
But, what really killed this featue for me is that txt file for text folders are always read from original game, which really limits the use of this function.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
I can't trust you because I already got it. You are just telling me that I cannot achieve what I already achieved. And the fact is that I didn't have to move any pic from data folder to mod folder. If you didn't get it, it doesn't mean that others cannot do it.Originally Posted by player1
My mod uses the -mod feature and I have included new units and skins, as well as several stuff I considered good for it. And Custom battles work, even multiplayer games. Other mods can't say the same.
The only thing that is right is that .txt files for text folders are always read from original game, what annoys me too.
PD: maybe we should continue this discussion by pm's ;)
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
I have tried and test a few mods. Most modders are not aware of the -mod function, or just too plain lazy to implement it well.Originally Posted by player1
And that's too bad, because the function does work well... and if modders were really willing to do it, everyone would be able to run multiple mods + vanilla on one install.
That also reminds me that the link in your sig is not using that functionality. Consequence; you can't play MP with it, and it screw up other mods that are using properly the -mod function.
Louis,
isn't that exactly what most of the major mods change ? next to the estethic part of new animations, RTW has very few different speeds between lightly armoured and heavily armoured units.Please, take a look at my mod just to see the structure. The only problem I've found so far is with skeletons files.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
Three speeds for infantry and three for cav would have been better, but you can make do with two for each to maintain compatibility. Mordred's mod is the only one I know of that tried to maintain compatibility, and that's critical in getting a mod used online. The gameplay certainly hasn't suffered because Mordred's mod provides battle gameplay which is better than any other RTW mod I've tried, and the campaign is improved as well.Originally Posted by [cF]Adherbal
Last edited by Puzz3D; 08-17-2005 at 12:47.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Ok, then put bugfixer in seperate folder, use -mod function, and please try to start imperial campaign or custom battle.Originally Posted by Louis de la Ferte Ste Colombe
If you succeed, then please tell me how you did it, and what I missed.
My experience is that for this to work, is that I need to feed that folder with copies of buch of original unmofidied files too, to get it to work (especially imperial_campaign folder).
And even then, since text folder still need to be original, then what is really the point. It would still screw some mod then mods txt files...
P.S.
CA did said that -mod function is incomplete, and it doesn't work for all files, and that it will be improved in expansion.
I do expect moding revolution then, and extensive use of -mod too.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
By the way, I think MCM users could easily make it bug-fixer "compatilbe", if they copy original files that MCM doesn't modify to MCM folder. That way they would use original values instead of bug-fixer ones.
EDIT:
My hunch says that by just puting original descr_mount.txt to your MCM folder, will make it work over MCM (while keeping bug-fixer for SP game).
Last edited by player1; 08-17-2005 at 14:32.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
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