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  1. #1

    Default Re: Comments on the BI demo

    Quote Originally Posted by player1

    Also seperate folder idea doesn't really work, since while with -mod parameter some files could be read from seperate folder is does not work for all essential files. Also, custom battles can't be started that way.

    That's not true. Check my mod and see: separate folder works and custom battles can be started that way.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Comments on the BI demo

    Quote Originally Posted by Celtibero Mordred
    That's not true. Check my mod and see: separate folder works and custom battles can be started that way.
    Correction: It does not work for all mods...

    For example, when I tried to make all faction mod as seperate.

    I hope CA will improve this function in the future.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #3

    Default Re: Comments on the BI demo

    Quote Originally Posted by player1
    Correction: It does not work for all mods...

    For example, when I tried to make all faction mod as seperate.

    I hope CA will improve this function in the future.

    That's very simple: you can make all factions available simply putting your modified file in mymod\world\maps\campaign\imperial campaign\descr_strat.txt and then adding -mod:mymod to the shortcut route

    Please, take a look at my mod just to see the structure. The only problem I've found so far is with skeletons files.

    CA added this feature in 1.2 patch, but it seems that modders are not using it. I don't know why, maybe they don't know how to do it works properly, but I did it and it's really easy.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  4. #4
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Demo Comments

    Trust me, I experimented with -mod a lot.

    In this case, you would also need to manualy move all pics from same folder to mod folder, since otherwise it would behaive like pics are not there.

    Plus custom battles would not work (in this case).


    But, what really killed this featue for me is that txt file for text folders are always read from original game, which really limits the use of this function.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  5. #5

    Default Re: BI Demo Comments

    Quote Originally Posted by player1
    Trust me, I experimented with -mod a lot.

    In this case, you would also need to manualy move all pics from same folder to mod folder, since otherwise it would behaive like pics are not there.

    Plus custom battles would not work (in this case).


    But, what really killed this featue for me is that txt file for text folders are always read from original game, which really limits the use of this function.
    I can't trust you because I already got it. You are just telling me that I cannot achieve what I already achieved. And the fact is that I didn't have to move any pic from data folder to mod folder. If you didn't get it, it doesn't mean that others cannot do it.

    My mod uses the -mod feature and I have included new units and skins, as well as several stuff I considered good for it. And Custom battles work, even multiplayer games. Other mods can't say the same.

    The only thing that is right is that .txt files for text folders are always read from original game, what annoys me too.

    PD: maybe we should continue this discussion by pm's ;)


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  6. #6
    PapaSmurf Senior Member Louis de la Ferte Ste Colombe's Avatar
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    Default Re: Comments on the BI demo

    Quote Originally Posted by player1
    Correction: It does not work for all mods...

    For example, when I tried to make all faction mod as seperate.

    I hope CA will improve this function in the future.
    I have tried and test a few mods. Most modders are not aware of the -mod function, or just too plain lazy to implement it well.

    And that's too bad, because the function does work well... and if modders were really willing to do it, everyone would be able to run multiple mods + vanilla on one install.

    That also reminds me that the link in your sig is not using that functionality. Consequence; you can't play MP with it, and it screw up other mods that are using properly the -mod function.

    Louis,
    [FF] Louis St Simurgh / The Simurgh



  7. #7
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Comments on the BI demo

    Please, take a look at my mod just to see the structure. The only problem I've found so far is with skeletons files.
    isn't that exactly what most of the major mods change ? next to the estethic part of new animations, RTW has very few different speeds between lightly armoured and heavily armoured units.
    Member of The Lordz Games Studio:
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    http://www.thelordz.co.uk

  8. #8

    Default Re: Comments on the BI demo

    Quote Originally Posted by [cF]Adherbal
    isn't that exactly what most of the major mods change ? next to the estethic part of new animations, RTW has very few different speeds between lightly armoured and heavily armoured units.
    Three speeds for infantry and three for cav would have been better, but you can make do with two for each to maintain compatibility. Mordred's mod is the only one I know of that tried to maintain compatibility, and that's critical in getting a mod used online. The gameplay certainly hasn't suffered because Mordred's mod provides battle gameplay which is better than any other RTW mod I've tried, and the campaign is improved as well.
    Last edited by Puzz3D; 08-17-2005 at 12:47.

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    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  9. #9
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Comments on the BI demo

    Quote Originally Posted by Puzz3D
    Three speeds for infantry and three for cav would have been better, but you can make do with two for each to maintain compatibility. Mordred's mod is the only one I know of that tried to maintain compatibility, and that's critical in getting a mod used online. The gameplay certainly hasn't suffered because Mordred's mod provides battle gameplay which is better than any other RTW mod I've tried, and the campaign is improved as well.
    Do you have a quick (i.e. one that wont take you too long to get) link to that mod?
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  10. #10

    Default Re: Comments on the BI demo

    Quote Originally Posted by SpencerH
    Do you have a quick (i.e. one that wont take you too long to get) link to that mod?
    You can download it from here:

    MCM-v0.11 English

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  11. #11
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Comments on the BI demo

    Quote Originally Posted by Louis de la Ferte Ste Colombe
    I have tried and test a few mods. Most modders are not aware of the -mod function, or just too plain lazy to implement it well.

    And that's too bad, because the function does work well... and if modders were really willing to do it, everyone would be able to run multiple mods + vanilla on one install.

    That also reminds me that the link in your sig is not using that functionality. Consequence; you can't play MP with it, and it screw up other mods that are using properly the -mod function.

    Louis,
    Ok, then put bugfixer in seperate folder, use -mod function, and please try to start imperial campaign or custom battle.

    If you succeed, then please tell me how you did it, and what I missed.

    My experience is that for this to work, is that I need to feed that folder with copies of buch of original unmofidied files too, to get it to work (especially imperial_campaign folder).

    And even then, since text folder still need to be original, then what is really the point. It would still screw some mod then mods txt files...


    P.S.
    CA did said that -mod function is incomplete, and it doesn't work for all files, and that it will be improved in expansion.

    I do expect moding revolution then, and extensive use of -mod too.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  12. #12
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Demo Comments

    By the way, I think MCM users could easily make it bug-fixer "compatilbe", if they copy original files that MCM doesn't modify to MCM folder. That way they would use original values instead of bug-fixer ones.


    EDIT:
    My hunch says that by just puting original descr_mount.txt to your MCM folder, will make it work over MCM (while keeping bug-fixer for SP game).
    Last edited by player1; 08-17-2005 at 14:32.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  13. #13

    Default Re: BI Demo Comments

    Quote Originally Posted by player1
    By the way, I think MCM users could easily make it bug-fixer "compatilbe", if they copy original files that MCM doesn't modify to MCM folder. That way they would use original values instead of bug-fixer ones.


    EDIT:
    My hunch says that by just puting original descr_mount.txt to your MCM folder, will make it work over MCM (while keeping bug-fixer for SP game).
    But that would make MCM non compatible with multiplayer. MCM needs a clean vanilla installation and not to manipulate its own files to work in multiplayer games.

    Quote Originally Posted by player1
    Ok, then put bugfixer in seperate folder, use -mod function, and please try to start imperial campaign or custom battle.

    If you succeed, then please tell me how you did it, and what I missed.
    I've been watching your bugfixer and if you want how to make it using -mod, you have to put the original descr_strat file in your mymod folder. In addition, you will have to put text, UI and sprites folders in Data and not in mymod folder. As you didn't add new models nor textures, you don't have to redirectionate entries from descr_model_battle.txt.

    As I said, just take a look at my mod to learn how to.

    If you have any question about how to mod using this feature, please pm me because this is off topic, this thread is to talk about BI demo.
    Last edited by CeltiberoMordred; 08-17-2005 at 15:34.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  14. #14
    Bug Hunter Senior Member player1's Avatar
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    Default Re: BI Demo Comments

    Yes, I just realised, after some experimentation, that descr_strat is requred to be able to start either campaign or custom battles.

    Probably the reason why my earlier experiments failed.

    Although, as I noticed earlier, I still need to manaully place TGAs from original imperial_campaign folder to mymod version, in order to show map on faction selection screen properly.


    This still leaves question of text folder, probably why I won't use this structure (until BI).


    Anyway, as far as I'm aware in order to use original MP with bugfixer installed, all it is necessary is to use original export_descr_units.txt file (supplied with bugfixer backup folder). It was enough to not show warning when loading original game replays.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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