Many thanks for your appreciation guys.![]()
But it's not over yet!
Knight Templar's post blows a rather l a r g e hole in my thinking about how BF's operate, in terms of how many catch attempts can be made per turn. I would have expected that 'swamping' like that would have allowed almost all to get through unhindered.
Call me over-cautious but it would never have occurred to me to send that many agents all on the same mission so I'd have missed the opportunity he took to come out with some interesting and very conclusive data.
It seems like there's a capture 'die roll' against every single agent you send into the province and any that do survive the journey have an additional die roll for the mission itself. As we see, one got through the BF but the King killed him while defending himself. That variation might never have shown up if only five had been used, for example.
The one unknown factor is whether the target king had his own counterspy, who succeeded, 25 times over. If so, there is now a rather nasty 5 or 6 star agent at large in that game (valour transference of that many 1s, 2s & 3s), unless it was faction elimination time?
I'd love to have 30 agents to spare in my current campaign.
In fact, I'd love to have 30 agents.All in good time, I suppose but it'll be a long while before I can come close to testing on this scale. Hopefully I'll remember to hang onto a gamesave where I'm well stocked with assassins and there are still faction leaders left to attack.
Kudos to KT for sharing that info with us, not to mention trying it in the first place.
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