well, more provs wood have been nice, especially more than 2 provs for the whole of greece!
well, more provs wood have been nice, especially more than 2 provs for the whole of greece!
The more the merrier - size medium, vanilla Central Europe style. What really annoys me with all rome maps is that in Greece for instance you have like 5 cities in an area that is 5 times smaller than a single province in Africa or in the East. Sure some areas are less populated but it makes no sense that in an area size of Italy there is a single rebel village with 500 people (Scythian/Sarmatian steppes look like that to me). Whole nations just kept coming from that area into Europe for years, it's not like they came from nowhere, they had to live somewhere before they moved. So it turns out size of the province does not so much depend on how populated it is but on how important it is for the story and how much trouble you need to gather some info on its history. That sux big time, IMO. I don't want map full of mini-provinces like in Greece where you have to siege every turn and I don't wanna march from Siwa to Lepcis Magna for 5 turns just to conquer another couple of hundred square kilometeres by killing some sorry bunch of peasants without even a palisade to hide behind. Why is that too much to ask??
I think 'broken' provinces would be a good idea.
Have up to 4 cities per province, and once you take one of them the province is 'contested' and the ai will come at you and present the opportunity for a field battle. If you smash the opposing army, you could then go up to the remaining enemy cities which are devoid of a proper defense and have them surrender aka. Saladin vs. the crusaders
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
thats a good idea, but is impossible with the RTW engine.
There aren't any new ideas being proclaimed which assume to be utilized on the current engine - at least a heavily revamped RTW engine would give credence to such a feature.Originally Posted by Shaun
robotica erotica
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