One things is sure about the slippery MTW defending AI-- it is DAMNED annoying. It does make them hard to outflank, but I've seen them occasionally put themselves into a worse position this way. One thing I like about it is that I can usually influence them to move AWAY from forests, where they have an undue advantage because I cannot see a goddamned thing in those MTW forests.
And what is the deal with the bulls-eye rear guard it always leaves behind?? It seems that when the AI is retreating from one position to another, they will almost always leave one unit in front of my army with its back turned, and once my missle units bring it down to about half strength, it will move 3-4 more units in and hold them ON THE SAME SPACE so that in short order they are all decimated without me losing a single man.
As far as RTW, I've never played it, but people have said the pace of combat was super-charged, which alone was enough to steer me away.
DA
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