I've seen the AI in MTW do that same thing. I even described it in a post I made to this thread. The AI is reacting to the position and relative strength of my army.Originally Posted by sunsmountain
When a battle starts, as defender the AI army moves from it's initial position to a new position based on the terrain and the position of my army. When I move my army, the AI might change the position of its army. It's definitely reacting to my move and not following a script. This kind of maneuving doesn't seem to be present in the RTW AI or else the terrain bonuses are so small as to be insignificant.
CA did say they reduced terrain effects because new players wouldn't understand them. I think this is just another way of saying that this new market CA is trying to appeal to won't tolerate longer battles which require more decision making. That's why having the AI armies set up close and come straight at you, and having a tactical gameplay where the use of 3 to 5 groups of units works better than controling 16 to 20 individual units has been incorporated into RTW. The comment I most often see from players who like RTW is that longer battles would be boring. I find fast battles utilizing fewer active components to be less interesting.
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