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  1. #1

    Default Re: RTW AI same as MTW AI

    Quote Originally Posted by sunsmountain
    "Apparently he likes to chase camping AI armies around the maps, and sees all kinds of "outpositioning" and "intelligent" moves by the AI, which the AI probably did not intend. It's merely following a recipe on army level, something the AI in Rome tries to surpass.
    I've seen the AI in MTW do that same thing. I even described it in a post I made to this thread. The AI is reacting to the position and relative strength of my army.

    When a battle starts, as defender the AI army moves from it's initial position to a new position based on the terrain and the position of my army. When I move my army, the AI might change the position of its army. It's definitely reacting to my move and not following a script. This kind of maneuving doesn't seem to be present in the RTW AI or else the terrain bonuses are so small as to be insignificant.

    CA did say they reduced terrain effects because new players wouldn't understand them. I think this is just another way of saying that this new market CA is trying to appeal to won't tolerate longer battles which require more decision making. That's why having the AI armies set up close and come straight at you, and having a tactical gameplay where the use of 3 to 5 groups of units works better than controling 16 to 20 individual units has been incorporated into RTW. The comment I most often see from players who like RTW is that longer battles would be boring. I find fast battles utilizing fewer active components to be less interesting.

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  2. #2

    Default Re: RTW AI same as MTW AI

    Both RTW and MTW ai are a bit welll Umm Useless for want of a better word
    "there isnt one"

    My main complaint about both of them is there Inabilaty to relize they are being Shot

    Really RTW units actualy do relize there being shot But only after ages. Then they run away,
    then they notice
    "were not being shot any more, Try again"
    They Get shot at again
    and then after Ages Again the relize
    "Oh look Arrows Better march back down the hill". That sux.

    HOWEVER IMHO MTW is even worse,

    Say that im hurling Huge bolders at a group of the ai's units.
    Sometimes (3/12 times Usualy when they are looking up a hill at you.)
    The AI will decide
    "ooh look at all those rocks Lets go investigate"
    Then stands a nother unit Right ontop of the unit thats being decimated.

    Now ud expect the ai to say "i better get out of here"
    But no,
    It happily sends in a noher unit to see what all the big rocks are dooing.

    I supose that STW AI isnt anything clever either, But its more difficult for me to start pointing out errors i have noticed.

    Either way i dont think much of rtw or mtw battle ai,
    But i supose thats why theres MP.

    As for the campaign mode. I haft to admit out of all 3 my fave is MTW,
    But its unfortunate that Out of all the units you can produce You tend to only build a select few.

    RTW campaign ai is just dumb what with the save load bug.

    And STW was great but lacks alot of features,

    There
    ShambleS

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: RTW AI same as MTW AI

    The MTW AI is progrmmed to 'soak' off artillery of any kind if it doesn't have a clear line of sight to the artillery unit. You can get them to charge at you if you take a missile unit and move them infront of your line.

    It's not that bad.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  4. #4
    Member Member sunsmountain's Avatar
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    Default Re: RTW AI same as MTW AI

    It's definitely reacting to my move and not following a script.
    Well, a script in the sense that it always moves towards higher ground & away from your army, unless another higher ground is closer and it can get there before you can. That's not scripted like in RomeTW, but still, its pretty lame if you ask me.

    It's not that bad.
    I guess. Let's not forget how hard it is to make a functioning, non-crashing AI in the first place. And that for every 30 vets like us + TS, there are 3000 gamespot members who already gave Rome:TW a superb rating.

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  5. #5
    Member Member Shaun's Avatar
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    Default Re: RTW AI same as MTW AI

    people on this forum are all pretty much hardcore gamers, so expect the highest standards of realism, great AI that is smarter than ceasar and so on.
    the hardcore players often forget about the noobs.
    about 95% of RTW buyers are not hardcore, and the game has to appealt to the 95%!

  6. #6
    Insane Imperialist. Member Feanaro's Avatar
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    Default Re: RTW AI same as MTW AI

    I have never attempted to directly compare the AI of RTW and MTW(VI plus patch, that is). If I am playing MTW(or RTW) I don't play the other. So I can't compare them easily, I have to go by memories. But, after starting up a game up VI, I have been challenged far more than I used to be in RTW. Part of it is simply the gameplay but some part is the AI. Everytime I attempt to develop just the right formation and tactic, the AI reacts and fouls things up before I have moved ten steps. The AI in RTW seemed more willing to sit still. The posturing and use of terrain seems to be the biggest difference, IMO. If I set myself up on a mountain, my forces facing south(a hypothetical facing, for reference), the AI cuts across the mountain from the west or the east. The MTW AI also seems to be able to hold a tighter formation, presenting fewer holes.

    the hardcore players often forget about the noobs.
    Indeed. Now if only CA would forget them as well.
    Due to the ailing economy, this space has been foreclosed.

  7. #7
    Member Member Shaun's Avatar
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    Default Re: RTW AI same as MTW AI

    Quote Originally Posted by Feanaro


    Indeed. Now if only CA would forget them as well.
    well you were a noob as well!
    if Ca forgot about the noobs, us 5% of TW buyers wood have what we want, but there wood be no more TW games.

  8. #8
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: RTW AI same as MTW AI

    Or they could remember everyone and make the AI smarter on high levels rather than takeing the easy way with broken status boosts.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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