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Thread: RTW AI same as MTW AI
Puzz3D 21:32 08-15-2005
Originally Posted by sunsmountain:
Now we all know how overboard CA went with 'ideas' (read any developer diary) during development, so you can imagine the compounding problem for writing an AI to cope with all that!
CA has lots of great ideas and they keep putting them into the game up to the last minute, but at some point all these features have to work properly and together to make the game function up to or at least near its potential. I would say it's better to have less features which all work properly than to have more features which don't work properly. Just look at the primary/secondary and charge bonus bugs for two examples of things which should never have gotten out the door. The number of things that were fixed in RTW v1.2 is mind boggling, and charge bonus still escaped detection with the pri/sec problem just getting in under the wire and that was found by a modder over at TWC.

The past games, STW and MTW, were simpler, and v1.0 of those games was in better shape than RTW v1.0. That allowed those games to be effectively brought up to a status you could call finished with the patches although a few problems still remained. RTW is in danger of having major issues preventing it from operating near its potential still unresolved after the game is end of lifed. The Total War game system has become more complex than the earlier efforts, but it would be to CA's benefit to find a way for v1.0 of the next release be in better working order than was RTW v1.0. Then the community could better contribute with suggestions to fine tune the gameplay rather than spend a year doing bug hunting.

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