It's not that the AI unit goes to the corner. It's that you can chase them there fairly quickly. The maps in RTW are physically smaller than in MTW, but also the temporal size is smaller because it takes longer to travel the same distance in MTW than it does in RTW. In addition to that, you will incur more fatigue in MTW, and the recovery rate is slower as well. Chasing a horse archer is usually not a good idea in MTW. Chasing anything in MTW is a decision that has to be carefully considered because your army can easily become so dispersed and fatigued that it's no longer and effective fighting force.Originally Posted by edyzmedieval
The entire RTW game has been accelerated to attract a group of gamers who have a low attention span. It seems like a classic case of the audience driving the product in a particular direction. It's a very common effect in the entertainment industry. I think there are a lot of people out in the world now who have a low attention span and need a constant barrage of action and quick changing images, so it's a very big market.
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