Agreed. In a good combat flight sim, changing difficulty levels will alter the way the enemy pilots fly. Higher difficulty gets you more advanced pilot AI's who will challenge you with vertical maneuvers, instead of just horizontal tail-chasing. This is a much better approach than just using the same AI for all difficulty levels and then juggling the stats for gun accuracy, damage per hit, etc.Originally Posted by Geoffrey S
Of course for that to work, you need a reasonably challenging AI program to begin with, so you can dumb it down for the easier levels. That's what seems to be missing from RTW.
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