Thanks for this real idiot-proof step-by-step description, that was precisely something I was looking for.
Thanks for this real idiot-proof step-by-step description, that was precisely something I was looking for.
Once you DO get to grips with the tool, XIDX is a LOT simpler than AnimEditor to use, as well as a lot less bug-prone. Vercingetorix has made XIDX a whole lot better than the old tool. It requires a slightly more controlled regime to how you work, and that was what tripped me up.
It was also something that all the tutorials I read through didn't cover...hence my 'step by step' post. I was forced to go back to a very basic step by step approach to crack the problem, and I figured I wasn't alone
Anyway...as you add more animations to the new skeleton, you just have to update the new ones. You leave all teh files out of the pack, and just re-build both skeleton and anim archives before a test. It's actually quite logical once you get into it![]()
Now I have the run anim, plus some speed up and slow down ones. Need to alter some of the idle anims, and make some more appropriate fighting anims...and then this one os done![]()
Careless Orc Costs Lives!
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