If you make a faction a protectorate you go to peace with all their allies.
I'm sure there's some good info hidden in this thread too.
If you make a faction a protectorate you go to peace with all their allies.
I'm sure there's some good info hidden in this thread too.
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
...but what really pisses me off is that if you make faction A a protectorate and you´re at war with faction B. Faction B has only to send a diplo to faction A and become allies then YOUR war is over???!!! How the h_ll can a protectorate dictate to its masters when, where and who to be at war with?Originally Posted by sapi
It really sad the the diplomatic function, that could have made this game great, is such a shambles and doesn´t work at all. IMHO it should be removed completely from the game.
Yes !
The diplomatic system gets no more than 4 out of 10![]()
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"The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .
"Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)
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