As we all know, CA have said that BI will include editable victory conditions. So what kind of conditions would you like to be able to edit?
Number of provinces, obviously.
Would you like to include specific provinces that you had to conquer?
A certain amount of money?
Destruction of specific factions?
Level of city progress?
More...?
caesar44 12:06 08-13-2005
From a Barbaric point of view - the capture of Rome or Constantinopolis + xx provinces (including most of Italy) + the destruction of 1 of the 2 roman factions
From a Roman point of view - survival in at least xx provinces including Rome and most of Italy + the spreading of Christianity in xx provinces
The possibilities are endless...
Well the goths and Vandals needs to capture Rome and the Vandals should also capture Carthage.
The saxons would capture Great Britain.
And Western and eastern roman empire should restore the empire.
I wouldn't be surprise if these are already the victory conditions but if not then it is good to know.
well, the romans need to survive, the saxons need to take briton, the saramatians need to hold on to regions around the black sea, and the sassanids need to take more of the east.
I don't know yet. But I wasn't aware CA was going to include editable victory conditions in BI!! Are you sure the number of provinces can be edited? Hopefully no limits on the options given alá number of men in a unit and such!
Gonna read the FAQ at the .COM then.
well, im sure the number of provs can be edited! it was done in RTR, EB,FOR,CTW and so on.
I remember I read the victory conditions for the Western Roman Empire and the Sarmatians somewhere, if I just could remember where.
Originally Posted by Shaun:
well, im sure the number of provs can be edited! it was done in RTR, EB,FOR,CTW and so on.
I mean the amount of provinces needed to win.
Coldfish 14:17 08-13-2005
From my point of view...it will be great these victory conditions:
Western Roman Empire : resist against any faction and protect Rome
Eastern Roman Empire : Hold Constantinopol
Huns : Destroy Western Roman Empire + 50 regions
Sassanids : Conquer all Middle East
Vandals : Conquer Africa and Iberia
Other Barbarian Factions : resist and hold their lands against the Huns or any faction
other remaining factions...dont count that much for me
Conqueror 16:52 08-13-2005
IIRC there was a post by CA staff (maybe on the .com forums? can't remember) where they said that the Eastern Roman Empire must conquer the Western Empire to win the campaign.
sunsmountain 18:40 08-13-2005
- A library in Alexandria
- Defend your homelands
- Points for conquest
- Take your homelands (predefined)
- Create your homelands (play-defined)
- A christian cathedral in Rome (level 5 temple)
- Control the trade of certain goods
.. etc.
IMO point system in MTW was nice, si it would be cool if it will be optional in the BI.
Dutch_guy 19:13 08-13-2005
you mean the GA mode right ?
Yes that would be nice if they managed to add , and improve that option with BI.
Would be good if you got rewarded for Holding of the Vandals , or just destroying rival factions within a certain time-frame.
Yes - the ga mode would make defense as the romans possible and rewarding - here's hoping...
Mr Frost 05:01 08-14-2005
I miss Glorious Acheivements .
I also miss recording Campaign Battles .
The C/A need to ask their customers before they scrap a major function or mode like those .
The victory conditions I would like to see are all listed above mostly. I would like to see less capture so many provinces though and more defeat certain factions and protect certain vital cities. For example as the Huns you ould have to ransack your way through all of Europe and beyond while still maintaining your homeland and protecting it from invasion that sort of thing. All the victory conditions above though guys look very nice.
AntiochusIII 07:25 08-14-2005
Victory conditions?
2 things:
1. Moddable conditions.
2. GA mode. It rules. Simple.
Will it be possible to edit vanilla RTW victory conditions? Cause that would be also very cool imo
Orda Khan 11:13 08-15-2005
Some excellent suggestions so far. I would imagine that the Saxons would need more than just Britain. I would expect most of the 'Barbarian' factions would need to achieve certain objectives plus destroy at least one Roman Empire. I would like to see the Huns get the objective of destroying both Empires. Since they did in fact campaign against both and knowing that the Western Empire alone would never have been enough for them, I feel it would certainly add to their campaign.
I am hoping for meaningful alliances whereby we will see our allies arrive on the battlefield to help us. This happened in MTW occasionally but not often enough as far as I'm concerned. I really would like to be able to demand assistance from a subject faction or ally
........Orda
Really hoping for the return of the GA mode, but I'm not holding my breath. Have a feeling that would fall under the category of a basic game function change and not an expansion enhancement. Still, I can hope.
We can all hope
sunsmountain 20:26 08-15-2005
Yup. It's the only design decision i do not understand: Rather have those Senate Missions one after another instead of a nice list of what to do in your own time and pace. And why give only Roman factions missions? I hope they change this, but it's not as important as a better AI, i'm sure you will agree.
Some condition interesting for modding, perhaps, would be holding a certain percentage of the provinces controlled by one culture (e.g. hold half of all Roman controlled provinces) and combining victory conditions.
Originally Posted by
magnum:
Really hoping for the return of the GA mode, but I'm not holding my breath. Have a feeling that would fall under the category of a basic game function change and not an expansion enhancement. Still, I can hope. 
Sorry, I came to TW with Rome. Can someone tell me briefly what Glorious Achievements are?
As far as I know from MTW, GA mode means you don´t only have to conquer the world, but do other tasks as well, depending on the faction you are playing. It might be doing certain crusades, building a certain high-level building, keep your homelands etc.
You get points for each achievement and when the game time runs out, the faction with most points wins, as opposed to holding 60 or 100% of the map.
AntiochusIII 10:34 08-16-2005
The key to the GA mode is not about points, though. You could get more direct points via civilization style. Instead, the key is to roleplay and give out many different objectives specific to a faction. You realize what your faction is all about. You are not obligated to do it with more bad than good (i.e. senate missions), but you will be given "directions" of what your faction had/should achieve. It is a very nice feature and I never ever played an MTW campaign game without setting the GA mode on.
The Romans could be well rewarded for holding back hordes of enemies while different barbarians are given "directions" to where should they go through this mode. It was elegantly simple and effective and I never understood why they remove it.
Hate to be bringing the bad news, but I'm pretty sure I read somewhere in the faqs that there will be no GA-type victory conditions in BI.
I was hoping for it too, loved it in MTW. Altough depending on which faction you played with, it would add more or less value. I remember for some factions the goals were so lame it didn't really affect your strategic decision making. For other factions it was great though. Anybody remember the French? They started out holding a few regions in the middle east with a small crusader army and one of the GA's was sending a new crusade.
Intrepid Sidekick 17:31 08-17-2005
The victory conditions are made up of specific regions combined with the number of regions.
So as an example: Britannia Superior, Britannia Inferior and 15 other regions.
These are editable and you can be as specific as you like in which regions you want taken.
i.e If you want to define 10 regions specifically you can.
Having said that, if you pick the right regions to be objectives for your win conditions, the player will usually have to occupy most of those around the target regions to keep control of them anyway.
The Stranger 17:36 08-17-2005
sounds like risk to me
Duke Malcolm 17:44 08-17-2005
sounds fun to me. more strategy like that, I think.
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