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Thread: What kind of victory conditions are you hoping for?

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  1. #1

    Default Re: What kind of victory conditions are you hoping for?

    As far as I know from MTW, GA mode means you don´t only have to conquer the world, but do other tasks as well, depending on the faction you are playing. It might be doing certain crusades, building a certain high-level building, keep your homelands etc.
    You get points for each achievement and when the game time runs out, the faction with most points wins, as opposed to holding 60 or 100% of the map.

  2. #2
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: What kind of victory conditions are you hoping for?

    The key to the GA mode is not about points, though. You could get more direct points via civilization style. Instead, the key is to roleplay and give out many different objectives specific to a faction. You realize what your faction is all about. You are not obligated to do it with more bad than good (i.e. senate missions), but you will be given "directions" of what your faction had/should achieve. It is a very nice feature and I never ever played an MTW campaign game without setting the GA mode on.

    The Romans could be well rewarded for holding back hordes of enemies while different barbarians are given "directions" to where should they go through this mode. It was elegantly simple and effective and I never understood why they remove it.

  3. #3

    Default Re: What kind of victory conditions are you hoping for?

    Hate to be bringing the bad news, but I'm pretty sure I read somewhere in the faqs that there will be no GA-type victory conditions in BI.

    I was hoping for it too, loved it in MTW. Altough depending on which faction you played with, it would add more or less value. I remember for some factions the goals were so lame it didn't really affect your strategic decision making. For other factions it was great though. Anybody remember the French? They started out holding a few regions in the middle east with a small crusader army and one of the GA's was sending a new crusade.

  4. #4
    CA UK Design Staff CA Intrepid Sidekick's Avatar
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    CA Re: What kind of victory conditions are you hoping for?

    The victory conditions are made up of specific regions combined with the number of regions.

    So as an example: Britannia Superior, Britannia Inferior and 15 other regions.

    These are editable and you can be as specific as you like in which regions you want taken.

    i.e If you want to define 10 regions specifically you can.

    Having said that, if you pick the right regions to be objectives for your win conditions, the player will usually have to occupy most of those around the target regions to keep control of them anyway.
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    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  5. #5
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: What kind of victory conditions are you hoping for?

    sounds like risk to me

    We do not sow.

  6. #6
    Viceroy of the Indian Empire Member Duke Malcolm's Avatar
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    Default Re: What kind of victory conditions are you hoping for?

    sounds fun to me. more strategy like that, I think.
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  7. #7

    Default Re: What kind of victory conditions are you hoping for?

    From the FAQ at the .COM:

    "Q: Will there be different campaign objectives than in the original game?

    A: Yes. It’s more than 300 years on from the original game so objectives are different. For the nomad factions not getting crushed by the Huns becomes an important objective."

    "Q. Will we have different victory conditions? Will they be editable?
    A. Yes. Obviously each faction has its own victory conditions. These will be editable, should you feel like it."

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