sounds fun to me. more strategy like that, I think.
sounds fun to me. more strategy like that, I think.
It was not theirs to reason why,
It was not theirs to make reply,
It was theirs but to do or die.
-The Charge of the Light Brigade - Alfred, Lord Tennyson
"Wherever this stone shall lie, the King of the Scots shall rule"
-Prophecy of the Stone of Destiny
"For God, For King and country, For loved ones home and Empire, For the sacred cause of justice, and The freedom of the world, They buried him among the kings because he, Had done good toward God and toward his house."
-Inscription on the Tomb of the Unknown Warrior
From the FAQ at the .COM:
"Q: Will there be different campaign objectives than in the original game?
A: Yes. It’s more than 300 years on from the original game so objectives are different. For the nomad factions not getting crushed by the Huns becomes an important objective."
"Q. Will we have different victory conditions? Will they be editable?
A. Yes. Obviously each faction has its own victory conditions. These will be editable, should you feel like it."
I think that GA mode would be fantastic.
Another thing though. This isn't a victory condition but I think it is something that needs to be mentioned. In RTW when a faction loses it's capital city, nothing bad happens. Losing a capital should be a major blow to the faction. Public order should plumit in all settlements, possibly a civil war. Desertion of your troops or your economy falling into shambles could be some others. Losing your capital should be basicaly the worst thing that could happen to a faction IMO, even more so for the 'civilized' nations. I think that it would be a great feature.
Never underestimate the power of stupid people in large groups...
"Incompetence - When you earnestly believe you can compensate for a lack of skill by doubling your efforts, there's no end to what you can't do. "
Too easy to avoid that since you can freely change your capital any time.
Yes, and that is one of the things that needs to be changed. I don't think that you should be able to change your capital ever. Maybe once every 50 years or so, but no more.Originally Posted by Conqueror
Never underestimate the power of stupid people in large groups...
"Incompetence - When you earnestly believe you can compensate for a lack of skill by doubling your efforts, there's no end to what you can't do. "
you are so freaking right.. though for barbarians it is not important, for romans losing Rome, it is nightmare came trueOriginally Posted by bubbanator
These two main choices are my suggestion:
1. Individual GA-goals based on history. Like in MTW each faction could have numerous smaller GA-goals like build a specific building, take a certain province, eliminate a faction, establish trade/ alliance/ military access with a certain faction etc etc. This way the historical development of the game is assured to some extent.
2. Alternate goals like area/ provinces, military, economy, population, relations, development, domination etc where you pick one OR several choices at game setup.
Originally Posted by King Jim II
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On second thought - don't belive them...
"The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .
"Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)
Something - even loosely - related to culture, e.g. hold all the wonders of the world. Or related to religion, e.g. spread christianity to all nations. In both cases, no matter how, diplomacy would play a role side by side with military force in "persuasion" of other factions to accept your "reasonable and justified" demands... Or another idea: shape the world in such a way that there are only your allies or protectorates left, and no one else ...
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