Poll: Age of vikings and fanatics for BI?

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Thread: RTW or RTW:BI?

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  1. #1
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Question RTW or RTW:BI?

    Should we base Age of vikings and fanatics: Total War on vanilla RTW or the expansion pack Barbarian Invasion?

    Feature summary:
    • Barbarian hordes
    • New special abilities (shieldwall, 'hedgehog', swimming)
    • New units to steal heads and body from
    • Religion, choice to convert
    • Generals
    • Rebellions
    • The huns feature...?


    This is by the way just to measure opinions, nothing else...


    Barbarian Hordes - A barbarian faction can flee en masse from an attacker and take its entire people in search of a new homeland. When a faction loses its last settlement the entire population can move as a series of horde armies. If - and when - the faction manage to conquer a new homeland region, the people can again settle and begin life anew. While a faction is ‘on the road’ it can’t recruit new units other than mercenaries, but it doesn’t pay any upkeep on its armies. Hordes are a ‘get out of jail’ card for some factions facing defeat - or they may just get hacked to pieces as they run!

    New Units - New factions means new units! In fact, almost every unit in BI is new. This means that there are plenty of new tactical tricks to discover, strengths to play up, and weaknesses to exploit! Every faction in the game has a ‘signature’ unit that is unique to them, such as the axe-throwing Francisca Heerbann of the Franks to the ultra-heavy Sassanid Clibinarii cavalry. Even apparently familiar units have been revised.

    New Special Abilities - Some units in the game have new special abilities. The Shield Wall allows barbarian elites to ‘lock’ themselves into a defensive stance and withstand frontal attacks. The Schiltron is a defensive ‘hedgehog’ formation for spear-armed troops - great for withstanding cavalry, but very vulnerable to missile fire. Swimming allows light troops to cross rivers and flank defenders who think they are safe at one end of a bridge or ford!

    A modified technology tree - allows barbarians to build and expand larger settlements. It also includes new buildings to reflect the changed importance given to religion at this time in history.

    A new campaign map - Europe and the Empire have changed after 350 years of Roman rule since the end of the main Rome: Total War campaign. The new map reflects the shifts in population and wealth that have gone on.

    Religion - is now an important factor. Christianity has become the dominant religion of the Empire, but it’s your choice whether or not to revert to paganism in the hope that this will bring victory. Barbarian factions can convert, opening up new parts of the technology tree in the process.

    Generals - can now be recruited as well as adopted into the family. There are also new vices and virtues as well as ancillary characters for generals’ retinues.

    Rebellions - can now flare up into full-fledged civil wars. Your generals can decide that they would make better kings or emperors than the current rulers and take matters into their own hands!

    And goodbye to the Senate! That old favourite enemy of Rome: Total War players everywhere is now a toothless talking shop with no power over the fate of the Empire. Instead: worry about the Huns!
    Last edited by ScionTheWorm; 07-12-2005 at 12:26.

  2. #2
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: RTW or RTW:BI?

    I'm falling for the BI features (not the units though)...

    This is very relevant for our mod.
    Religion - is now an important factor. Christianity has become the dominant religion of the Empire, but it’s your choice whether or not to revert to paganism in the hope that this will bring victory. Barbarian factions can convert, opening up new parts of the technology tree in the process.

    Besides, we wouldn't be one of many if doing such, we would be one of few concentrating on BI...

    Btw I believe we've only done work which won't be wasted if the choice was BI?
    Last edited by ScionTheWorm; 07-12-2005 at 12:33.

  3. #3

    Default Re: RTW or RTW:BI?

    I voted for BI, but i think we should have one version for both.

    Why? - There are alot of pople who don't plan to buy BI, so it would be great having a mod for them too. With the unit's and map done, along with the stats, the imlementation in the game isn't too mutch work i guess.
    (I only hope BI uses the same peremeters for the graphics as RTW does. It wold be a pain doing it all over.)

    Anyway, it seems like the modification in the BI engine suits the mod bether then that if RTW, and i guess most of the fans plan to buy it. I allso think BI will allow alot more modding. CA wold probably not allow too mutch modding before BI came out, to increase their sales. After BI, the mod's wont be any cometition anymore...

    -Skel-

    Age of vikings and fanatics: Total War

  4. #4

    Default Re: RTW or RTW:BI?

    I voted BI. If you transfer your energy to that you guys will become a leading mod for BI plus it has loads on new tweeks that are extremely relivant to you era. Go for it and rule the mods.

  5. #5
    Forever British Member King Ragnar's Avatar
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    Default Re: RTW or RTW:BI?

    Yes BI, the shield wall will be very improtant, and also religion will play a big factor.
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  6. #6
    Devil's Advocate Member xemitg's Avatar
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    Default Re: RTW or RTW:BI?

    Quote Originally Posted by King Ragnar
    Yes BI, the shield wall will be very improtant, and also religion will play a big factor.
    we can only hope

  7. #7
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: RTW or RTW:BI?

    I probably won't buy BI, unless the mod I'm working on will convert.

    But you all should just be wary of any claims of features that CA have, since it will probaby won't work like you assume it will. Also, it might have less factions...

    "But if you should fall you fall alone,
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  8. #8
    Member Member soibean's Avatar
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    Default Re: RTW or RTW:BI?

    I think alot of people will buy BI because, dont quote me on this but, alot of the hardcoding will be removed so modding will be easier. In addition to this I think it is more realistic with all of those new features and units for your mod. I really do like the Barbarian horde idea.

  9. #9
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: RTW or RTW:BI?

    I also like the horde idea, but actually I can't see where we're going to use it..? for who? anyone?

  10. #10
    Bopa Member Incongruous's Avatar
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    Default Re: RTW or RTW:BI?

    It definatley needs to be used on the Magyars and Bulgars.

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  11. #11
    plenitudo potestatis habeo Member Duncan_Hardy's Avatar
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    Default Re: RTW or RTW:BI?

    Given how important religion is in your mod, I think a pre-existing religion system would make your lives a lot easier. Go for BI. But try to make your own skins/voices etc. if you can (like EB are doing) because something tells me CA's won't be terribly historically accurate...
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  12. #12
    Bopa Member Incongruous's Avatar
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    Default Re: RTW or RTW:BI?

    something tells me CA's won't be terribly historically accurate...
    True dat.
    We are doing our skins and moddels, and meybe our own voice MOD.

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  13. #13
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: RTW or RTW:BI?

    Hm, it looks like a majority wants this one adapted to BI... That's a little sad, because I'm not sure I'm that impressed by BI... I'll have to think this over
    Under construction...

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  14. #14
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: RTW or RTW:BI?

    My best advice is to make no desicion until BI is out. Chances are, the only good additions (religion + factions that aren't forced to always have a settlement), will be done poorly.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  15. #15
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: RTW or RTW:BI?

    faction LIMIT in BI is 17. That's the max. Less than RTW.

    I wonder if we could use BI features in RTW-style campaign. Could we?
    Last edited by ScionTheWorm; 07-26-2005 at 12:51.

  16. #16

    Default Re: RTW or RTW:BI?

    I guess, if you in the prologue can change betwen RTW and BI (like MTW and VI) the new features will be avalable for modding in both versions. It's not a new game, just an expantion, and i guess/hope it's only addons to the RTW engine, that can be implemented for both.

    -Skel-

    Age of vikings and fanatics: Total War

  17. #17

    Default Re: RTW or RTW:BI?

    I believe BI just because it will be more complete. However, working on tech-trees, city plans, textures, 3d models, some stats, etc, will work for both anyway !

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