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  1. #1
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Music for the mod

    ah nice...! let me think where this could work, didn't know anybody here knew how to sing...

    I can think of a couple of places malevocals could fit:
    - deploy music, vikings
    - marching, vikings
    - would be cool on my "march of death" I think, could use it for the credits scene (like rtr)
    - intro.. like the solo track on nordavind, "sooolaaa står..."... just showing the field in the introvideo or something

    I'm also thinking Ulver, garm has some nice solo tracks there with three harmonies I think on "kveldssanger". (sjelens sang)

    hmmm... also it would be kickass for an opening speech.

    and for the intro

    of course not all of these, but maybe a place or two..? any thoughts?

    edit:
    nile-chanting in middle of the battle in unas-style.. yeah
    Last edited by ScionTheWorm; 08-14-2005 at 01:58.

  2. #2

    Default Re: Music for the mod

    Well, I haven't heard any Ulver beyond Bergtatt and Nattens Madrigal, but Nagellstev was a piece I really enjoyed.

    If you can compose a tune or a few riffs for my voice to follow, I could do that pretty well, I think. I wouldn't be able to write any words in Norsk, though; my knowledge of the language is basically limited to phonetics.

    I've just finished listening to three pieces you recently added (march of death, norse tension and the menu) and I think they all fit pretty well. It also makes me think that the first one you presented (battle01) could be played when the missiles begin to fly. Is there a trigger for that in RTW?

  3. #3
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Music for the mod

    No I think that's the beginning of the battle... if not at "automatic", then when the player press attack with bowmen. But I'm thinking my drumpieces may be a little too stressful to listen to, at least the last one. Though I'm pretty happy with the other two with a minor adjustment or two.

    (edit: other two - actually meant the two last ones except for the march thing... has recently thought that for credits, but I see us abandoning some of my pieces, not all that good)

    I got so excited about the singing. have to make something.... hmm. just don't know where a nile-piece would fit (maybe not in the middle of battle, just got excited). ideas welcome

    for me, even singing made-up words would work just fine but I think maybe some german could work? that's pretty easy to pronounce (straight forward), and hasn't changed very much I think.... old norwegian would be cool, but if you're not familiar with it it probably won't sound that well

    okay I see three types of voices:
    - dehydrated unas-voice
    - mighty storm voice
    - tender ulver voice
    possible fourth: christian singer, low bass voice.. lots of reverb
    can you do danny filth? (kidding)

    will pm you if i have some candidate


    @legio: I can't get your piece to work, the chords just doesn't sound good at all, but probably my fault. might be the kind of instruments, is it a continous french horn or staccato? it's two chords that's alike first, and then all notes shift a half note down or? was har do read the notes, pretty small..
    should the timpanis be that high pitched?
    and... why is there two timpani tracks?
    Last edited by ScionTheWorm; 08-14-2005 at 02:53. Reason: aahr overly tired

  4. #4

    Default Re: Music for the mod

    Well, Windir's lyrics are written in the 1184 dialect of Norsk. I speak German too; that'll be okay, as long as it's not written in some old, funky dialect (it's changed more than you'd think).

    I wish I could yoik..then, I wouldn't have to worry about words.

  5. #5
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Music for the mod

    I was thinking it may have changed more than I think, also, it was only a suggestion. we might scare away a bunch of players too, thinking the mod is dubbed or something

    yoik would be awesome... allthough it might not work as good for the beardy sweaty vikings..

    nah calling it a day. but what would kick a song with lyrics off, is a suggestion to where it fits, and maybe even a little description or reference.

    and.. should we have catchy and mighty melodies like in rtr? I vote no...

  6. #6

    Default Re: Music for the mod

    Everybody needs some "mighty" now and then. It depends on what kind of "mighty" we're talking. Manowar is right out.

    I think a solo voice to start the intro movie would do very well.

  7. #7
    Arbeit macht fleisch Member ScionTheWorm's Avatar
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    Default Re: Music for the mod

    mighty as in.. gladiator. you know, the piece each time he succeeds in anything
    it's not that I don't enjoy a good mighty melody, but rather that I often grow very tired of them quickly, especially when in a game I play alot.

    edit:
    btw manowar with triumph of steel: 1st song (30 min) is a nice tune, am always thinking of the drumsolo when making these drums for some reason.

    also, wouldn't it be cool with opening the game with a "brothers of metal"?
    Last edited by ScionTheWorm; 08-14-2005 at 03:43.

  8. #8
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Music for the mod

    Quote Originally Posted by ScionTheWorm
    @legio: I can't get your piece to work, the chords just doesn't sound good at all, but probably my fault. might be the kind of instruments, is it a continous french horn or staccato? it's two chords that's alike first, and then all notes shift a half note down or? was har do read the notes, pretty small..
    should the timpanis be that high pitched?
    and... why is there two timpani tracks?
    The second timpani track wasn't finished, it could be ignored. I added it to make some of the beats sound louder, there was no loadness function I could find in the program I used. I don't think the first sets of drums sounded as good without it, but then on the other hand I forgot to finish the second timpani so it's just silent the rest of the piece...

    The horns should be continuous (with possibly staccato added to those that have pause signs between them, very late in the piece - from second half of the second line of tunes in the image). The third chord (after the two that are alike), is A-C-E. If the image I uploaded is too unclear I have a better, but larger (in filesize and format) one that might be easier to see the tunes at, I must admit the uploaded one was a little unclear. For the pitch of the timpanis, the first 4 beats should sound as high-pitched as the first drum beats in Carmina Burana, if that's of any help.

    Just for safety, if/when you've finished the piece you could send me a link to it by PM before posting it here, so I can tell if it's the way I had intended first.
    Under construction...

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