Quote Originally Posted by bubbanator
If you break an alliance, everyone hates you and won't ally with you, so if I must take an allies/protectorates land, I just send a diplomat right before I attack and cancel the alliance. Then I attack them that same turn. It seems to work right, but I still find it hard to make alliances in my current campaign but nothing that says that I was dishonorable in the past...maybe it is because I am the Greek Cities and everyone hates me anyways...
Precisely, I always cancel the alliance before attacking. I'm all for the honour thing.

I have a question:

I got two Seleucid armies going for two of my cities. The Seleucids are my allies. Should I cancel the alliance, but that will encourage them to attack my cities. But it's kinda obvious that they are going to attack anyway. I suppose it's best to cancel the alliance.

I am playing Mundus Magnus and the Seleucid Empire is huge and they don't have enough men to guard their cities, so I think I'll cancel the alliance, beat back their armies, and then punch a hole into their empire.