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  1. #25
    Lurker Member Mongoose's Avatar
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    Default Re: Simple changes by CA that would improve the AI

    Quote Originally Posted by Red Harvest
    mongoose brings up another point, while I was editing the strategic map to make it more challenging, I found that the AI inherently likes to split its forces for no apparent reason. If I put a nice stack of rebels in a city, the AI would take all but a handful out of the city and march them off to the hinterland to stand alone. The AI would be defeated in detail, even by other AI.

    Interesting. I haven't really seen it as you describe it, but in my games the AI will almost always take the 10 star commander to some God forsaken pit while it's army marches off to doom.


    10 star Greek general: Remember, this battle is for our country. If we are defeated, there will be no retreat. We are even in numbers but with my amazing tactical skill we may defea...

    Greek messenger: Sir, you are urgently needed at croton!

    General: Why?

    Greek messenger: The town has passed a new law regarding the number of names you can have for a mule. They need you to sign it.

    General: I will go there right away! *gallops off at full speed*

    Greek soldier: i don't think he's coming back...

    Greek soldier two: What do we do now?

    Greek solder one: I have the perfect plan! the army is saved!

    Firse we send half the army to attack our allies in sicilly, then we send the other half to attack our allies in macedonia!

    Greek soldier two: Sounds good. what about or cities in italy? won't the Romans take them?

    Greek soldier one: you're right. We should do something else...**Player reloads**

    Greek soldier two: What were we talking about about?!

    Greek soldier one: i don't know. let's just carry out the plan.
    Last edited by Mongoose; 08-16-2005 at 06:20.

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