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  1. #16
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Simple changes by CA that would improve the AI

    A lot of what the AI does is relatively speaking OK. Factions which don't entertain phalanxes and horse archers are generally among the more challenging AI opponents. Playing as a faction that also doesn't have phalanxes is also more challenging FOR the human. That's why I quite enjoy playing as the Barbarians or as the Julii.

    Particular areas of frustration are mainly limited to :

    1. Siege AI. Trouble is there's a lot of siege battles so this inadequacy is only reinforced.

    2. Diplomacy. The basic answers (e.g. "No") that are received from the AI are simply not informative enough to make diplomacy worthwhile, especially at the harder difficulty levels. It's often futile to even attempt any of the more interesting diplomatic options that are available. If for instance, the AI were to say "no, but we may reconsider if you were to offer 2,000 denari..." then it's at least putting something constructive back to the player from which they can make an informed decision.

    3. Phalanx AI. We all know about this. In the hands of the AI, phalanxes split off from the main battle line and chase units round the map. In the hands of the player and particularly in the city environment the AI launches everything including cavalry, skirmishers, archers and even the general headlong into the front of them leading to mass slaughter. Speaking of which there's also the crazy random charging of AI skirmisher and archer units into melee combat without first using their missile weapons...

    4. Suicidal generals. Enough said.

    So, if these things can be improved upon in BI, then we might find ourselves with a fairly decent product.
    Last edited by Jambo; 08-26-2005 at 15:05.
    =MizuDoc Otomo=

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