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Thread: Simple changes by CA that would improve the AI

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    Default Re: Simple changes by CA that would improve the AI

    But when the ai offers an alliance/ceasfire then attacks the very next turn whats the point? Backstabbing is fair enough but one turn is hardly enough time to lure your ally into a false sense of security.

    As for protectorites there should something coded like there not able to attack for a certain number of turns on top of automatically siding with you. The whole point of them is that the protectorite should be in a position where is will lose so the ai shouldnt break this alliance unless it thinks it can win, breaking the treaty one turn after its made is retarded.
    Last edited by manbaps; 08-15-2005 at 21:23.

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