But when the ai offers an alliance/ceasfire then attacks the very next turn whats the point? Backstabbing is fair enough but one turn is hardly enough time to lure your ally into a false sense of security.
As for protectorites there should something coded like there not able to attack for a certain number of turns on top of automatically siding with you. The whole point of them is that the protectorite should be in a position where is will lose so the ai shouldnt break this alliance unless it thinks it can win, breaking the treaty one turn after its made is retarded.
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