Originally Posted by AntiochusIII
Maybe a trigger that make your rival ally (which is stronger/bigger/bordering) to attack you when your faction leader dies only.
Just a thought.
Originally Posted by AntiochusIII
Not exactly AI but I think diplomacy also counts.
A simple code change (I presume) could help a lot if:
1. AI honours the alliance they have with you. If changing their behavior to actually help you directly is too complicated for BI right now then at least make them more honourable in keeping their peace. It shouldn't be too hard.
Reason: players, even (or especially) casual players like it when AI act sensibly and keep their alliance with them. I know it's Total War but the game's diplomacy that actually works would please many people indeed, hardcore fans or not. People tend to keep their alliances with a trustworthy AI for a long time or even for the rest of the game if the CA coders fear for their lives and want them to have a chance
2. Protectorates honours their "alliance" with you first even if you are the aggressor against their allies. A simple code change, I believe.
Reason: It angers many people when they lost their protectorates just because they attack that protectorate's allies. It's absurd and often forces you into some irritating diplomatic position ("I forced [faction] to be my protectorate but why the **** is this subject of mine betray me for their ally? I'm their master!" - situation happens often)
Maybe a trigger that make your rival ally (which is stronger/bigger/bordering) to attack you when your faction leader dies only.
Just a thought.
Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
To you your religion, and to me my religion.
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