Maybe one thing to make auto-resolve that much more realistic is to take into account the inherent strengths of some units. For example, rather than calculate hoplite attack at 7, they could give a bonus of 5-6 for its capability to form phalanx, etc. Also, some immense extra bonuses should go to ranged troops, and their chances of loss should be reduced--I have noticed that in autocalc all units lose troops more or less equally. But by right archers should lose virtually nothing unless you were getting a crushing defeat.
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