Including an algorithm which measures troop quality could hardly be described as "complicated". However, I'm sure your general point that AI programming is more complicated than it might appear to a layman, is quite correct.Originally Posted by Lord Preston
I disagree strongly with this idea. Morale should NEVER be included in AI calculations about whether or not to engage in battle, because morale is a hidden factor. Likewise, leader quality should not be taken into account.Originally Posted by Lord Preston
All that should be taken into account in such calculations regarding comparative troop quality, is unit equipment, and the battleground, ie the things that would be visible to an enemy army. Enemy morale and leadership ratings are part of the fog of war and should remain so.
Not at all. Such calculations would not strain a CPU in the slightest. You just have a rating for each unit type in the game, and then before initiating a battle, you add up all the unit ratings and compare to the enemy total. Simple.Originally Posted by Lord Preston
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