Yes I know it's not as easy as it sounds P1, I'm just suggesting a general principle by which the various difficulty levels could be further and more effectively differentiated.
I just want a game that provides me with a genuine challenge. I've noticed with all of the TW series, the AI will often only attack you with approximate parity, even when it has overwhelming force at its disposal. On hard levels, the AI should not be fighting with one hand tied behind its back. It should be giving it to you with both barrels.
Bookmarks