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Thread: Marius Reform problems using Mundus Magnus mod?

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  1. #1
    Summa Rudis Senior Member Catiline's Avatar
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    Default Re: Marius Reform problems using Mundus Magnus mod?

    LOL

    THe later it comes the better, I spend my life trying to avoid it before 120BC

    off to mods with you.
    Quo usque tandem abutere, Catilina, patientia nostra

  2. #2

    Default Re: Marius Reform problems using Mundus Magnus mod?

    I´m wondering here... The Marius Reform needs at least a hundred turns passed and an Imperial palace in at least one province with the hidden recource "Italy". Now, in order to delay it further, wouldn´t reducing the number of "italian" provinces work, in addition to slowing their population growth (poor farm levels, whatever else reduces growth and can be modded)? In the extreme, make Rome the only italian province and give it desert farm level.

  3. #3

    Default Re: Marius Reform problems using Mundus Magnus mod?

    Marius reforms DO NOT need 100 turns or 50 years. I have changed the dates to 220 BC and had reforms in 10 years after I built the required stuff.

    Its basically Date based then random point after that, I would say anything over 15 years would be a BUG. should happen arounf 5 years after 220BC atleast that is the most consistant estimate.

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

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