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  1. #1
    Provost Senior Member Nelson's Avatar
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    Default Re: An other "Next TotalWar Game" thread

    Quote Originally Posted by bodidley
    An early gunpowder game, say 1450-1700, might work well with the engine. A "Shogun II" or a "Medieval II" might not be entirely out of the question either.
    I agree but I would push the time up to 1850 or so. Rifled weapons wouldn’t suit TW at all. Once firepower is lethal enough to inhibit mounted cavalry action, a popular aspect of the games will disappear. Anything up to the mid 19th century might work. Massed rifled musketry is the end of the line for shock. Smooth bore muskets still permit charges and melee. I’d like to see the 30 Years War, ECW era.

    Wouldn't it be fun to assault or defend a Vauban style fortress using TW? How cool would that be?

    Of course, an updated Shogun could never fail to please.
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    One of the Undutchables Member The Stranger's Avatar
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    Default Re: An other "Next TotalWar Game" thread

    yeah i agree with nelson.....but i still dream of a WoWaTW

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    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: An other "Next TotalWar Game" thread

    I agree with the general "poo-pooing" of a fantasy choice.

    The problem with most such games is that they degenerate into a total rock-paper-scissors model of fighting. *TW tends that way, but has just enough reality blended in to keep it from being too "perfect."

    On the other hand, I'd love to see CA open up the AI to modding -- even if they forced modders to clear it through them before releasing it. I suspect that the talent pool available here, in RTR, and EB would provide a lot of value in this context.


    As to another in the TW series, I think you could do: Early Gunpowder, Napoleonic, Crimean War, South American Rebellion, and even US Civil War renditions within the basic framework of the engine. While one person noted that the rifled muskets of the US civil war made cavalry pretty secondary -- true -- they still fought in formations rather than in the open order that characterized subsequent conflicts. The formation component is critical to the engine.

    If you want WW2 stuff, play Advanced Squad Leader. Mastering the rules shouldn't take more than a month or two.

    SF
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