I agree with the general "poo-pooing" of a fantasy choice.

The problem with most such games is that they degenerate into a total rock-paper-scissors model of fighting. *TW tends that way, but has just enough reality blended in to keep it from being too "perfect."

On the other hand, I'd love to see CA open up the AI to modding -- even if they forced modders to clear it through them before releasing it. I suspect that the talent pool available here, in RTR, and EB would provide a lot of value in this context.


As to another in the TW series, I think you could do: Early Gunpowder, Napoleonic, Crimean War, South American Rebellion, and even US Civil War renditions within the basic framework of the engine. While one person noted that the rifled muskets of the US civil war made cavalry pretty secondary -- true -- they still fought in formations rather than in the open order that characterized subsequent conflicts. The formation component is critical to the engine.

If you want WW2 stuff, play Advanced Squad Leader. Mastering the rules shouldn't take more than a month or two.

SF