Correct me if I'm wrong, but your main issue here is that CA wouldn't admit it's historically innaccurate. Well, CA never claims it is. All he said was that it was plausable.Originally Posted by Hurin_Rules
Correct me if I'm wrong, but your main issue here is that CA wouldn't admit it's historically innaccurate. Well, CA never claims it is. All he said was that it was plausable.Originally Posted by Hurin_Rules
If cockroaches can survive nuclear fallout, then what's in a can of RAID?
And the fact that the Parthians were pathetically purple, of all things means what, pray tell? And what does the fact that the Scythians, who were pretty much displaced at that time by the Sarmatians, wear no shirts in Russia, mean?Originally Posted by lars573
And they did skimp. Either they skimped, or worse, they ignored the research for no damn good reason.
P.S. Khelvan wasn't part of the team when we proposed to help CA, so it wasn't his insulting proposal.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
Nah, they were FABULOUSLY purple!Originally Posted by Steppe Merc
Proud Strategos of the
I don't know how much we know about carroballistae, but I could well imagine that they wouldn't be designed so as to allow someone to easily hang on and shoot at the same time. If it's not designed to be used while moving, perhaps the wagon-thingy wouldn't have any kind of support for the operator—he'd just stand on the wagon and shoot. If it's moving, bumping around, he'd have to hold on to something, and that would mean he might well be physically incapable of reloading.
So look at this image from Trajan's Column, for instance. There seems to be no room for the operator to stand on the cart at all, and they're pulled by mules, not horses (so they'd be slower). Furthermore, according to this page the carroballista was a two-man weapon, according to this it required six to ten men to fire, and that limits your options even more. If it was already preloaded, I could maybe see the soldiers getting off one shot, but reloading with no supports to hold you in place while you do so would be hopeless—you'd have to hold on with the hands you need for firing.
As far as the carroballistae firing on the run it has more to do with gameplay. Look at how regular ballistas impact a battle. Fire off 3 to 6 shots and then fall back and have no further impact on the battle, unless you can park them elevated from your troops where they can fire over with little risk of friendly fire. Would yoo really want it to take 15 minutes for the frontline troops to engage. If so then theres agood reason why they should'nt fire on the run, otherwise they need to so it's not a useless unit in your limited stack of 20.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Do you still think it's plausible after Simetrical's links to the picture and the archaeological research? There's no room for an operator, and no way to reload.Originally Posted by BobTheTerrible
Now I'm even more convinced these things were never fired on the move.
This is, in fact, even more implausible than the flaming pigs. At least those were apparently once used in the fashion depicted.
"I love this fellow God. He's so deliciously evil." --Stuart Griffin
i agree with oaty on this,Originally Posted by oaty
too often artillery are pretty much useless in field battles, a couple of shots and then they nothing but are weak meelee troops, and a liability at that (too easy to rout).
if you dont like them simply mod your campaign game to exclude them
i still cannot find where CREATIVE ASSEMBLY STAFF said the game was historically accurate,
i CAN FIND plenty of reviewers and fanzine articles making that claim,
i CAN FIND CS Staff calling it a "historical strategy game",
but i cannot find one CA STAFFER claiming it is HISTORICALLY ACCURATE in detail.
B.
The winds that blows -
ask them, which leaf on the tree
will be next to go.
Well, read this, from the Creative Assembly presentation at ECTN:Originally Posted by barocca
You now have three choices:Originally Posted by IGN
1) CREATIVE ASSEMBLY STAFF said the game was historically accurate
2) IGN lied to its readers, CREATIVE ASSEMBLY STAFF did not say the game was historically accurate
3) IGN was mistaken, CREATIVE ASSEMBLY STAFF did not say these things and were misinterpreted.
Honestly, Barocca, do you feel that either 2) or 3) are even remotely possible? ECTN is a relatively large convention, and IGN is one of the leading publications. Either you must accept that CREATIVE ASSEMBLY STAFF did, in fact say these things, or that a leading industry publication is being purposefully dishonest. If you choose either 2) or 3), I'll have to accept that you're being purposefully dishonest just for the sake of arguing a technicality. They may not have been directly -quoted-, but they did say it.
1, unlike tribes TW series was a huge hit from the beggining. Olso you didn't prove the reason why Tribes Vengeance failed was because it became "arcadish".Originally Posted by dgb
3,fickle? Then why games like C&C Generals and MTW became a huge hit?
I think you underestimate the intelligence of average gamer.
5, to have a high sales doesn't mean they have to sell more then AOE3.
Besides, how do you even know what next TW game will be?
IMO TW and AOE is on a diffarent table, as long as TW doesn't introduce AOE type gameplay.
6, Who said trust isn't important?
And what do you mean by "they'll respond"?
Are they going to point a gun to CA stuffs and say "stop competing with us, or else"?
Please read this quote again. It simply states that they did their research, but choose gameplay over historical accuracy. Nothing more, nothing less.Originally Posted by khelvan
I don't see in what way this contradicts with what Barocca said.
btw, this tread makes me laugh. Really. You history fanboys are priceless![]()
![]()
Originally Posted by IGN...snip...Wherever it doesn't have a detrimental effect on gameplay, the game is as historically accurate as possible
you still have not provided me with a direct quote from a CA staffer claiming the game was flat out historically accurate in detail.
all you are giving is "they said that they said..."
B.
The winds that blows -
ask them, which leaf on the tree
will be next to go.
deleted
Last edited by Puzz3D; 08-22-2005 at 22:35.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
i agree, 2 seconds.Originally Posted by Puzz3D
was not decisive battles a "recreation" via simulation?Originally Posted by Puzz3D
they used RTW engine to recreate what happened,
not unlike ACW re-enactors, sometimes there are far more rebels show up than Fed's, but the rebels still lose?
frankly complaining that the engine cannot "recreate" for players what was a scripted for TV simulation of an historical event is a fraction over the top when it comes to criticising the engine.
B.
The winds that blows -
ask them, which leaf on the tree
will be next to go.
deleted
Last edited by Puzz3D; 08-22-2005 at 22:34.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
It really depends on which role you assign it. It could likely be the Roman version of 'Flying Artillery,' towed artillery that can be deployed, fired, and moved, which it would take a team because you would probably use a heavier mount. I wouldn't put it past the Romans and their history of logistical accomplishment that the ability to move artillery from one side of the line to the other would be lost on them.I don't know how much we know about carroballistae, but I could well imagine that they wouldn't be designed so as to allow someone to easily hang on and shoot at the same time. If it's not designed to be used while moving, perhaps the wagon-thingy wouldn't have any kind of support for the operator—he'd just stand on the wagon and shoot. If it's moving, bumping around, he'd have to hold on to something, and that would mean he might well be physically incapable of reloading.
However, if they really wanted to, repeating ballista with a hopper full of bolts(more than 8, less than 20) that automatically reloads as the operator cranks could be operated a by as few as one man.
I'd think the 'flying artillery' version is more likely because they used mules. In that setup, the mule(s) the 6-10 men it would take to fire a heavier ballista could have ran along side the cart like gun operators ran alongside their artillery pieces during the American Civil War and American-Mexican War. It doesn't bar the fact that the second model could not have been made for harassment.
Last edited by antisocialmunky; 08-22-2005 at 12:50.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Then why did CA publically imply that I was wrong? If their game couldn't do what was being portrayed on TV, they should have been up front about it. Instead they went into damage control mode.Originally Posted by barocca
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
if you know how to unpack the pak files from the demo, so that one may go and look at what was scripted and what was not, then please share such information.Originally Posted by Puzz3D
if the files cannot be unpacked then speculation on what was, and what was not scripted, remains as speculation only and should not be "bandied around" as inarguable fact
misrepresenting a product (the hoax as you put it) is a criminal offence, i would suggest one be absolutely sure before one starts running around accusing companies of crimes in a public forum (the bigger the company the bigger the lawyers)
I DID NOT LIKE THE DEMO (for rome), gameplay, movement speed and battles were WAY TOO FAST
B.
The winds that blows -
ask them, which leaf on the tree
will be next to go.
Originally Posted by Puzz3D
i missed that post/thread
please enlighten this poor soul
B.
The winds that blows -
ask them, which leaf on the tree
will be next to go.
Hm was that what I used as a signature for a while Yuuki? heh
CBR
It was the colour they choose, which happened to look well let's face it silly on the eastern meat shields and HA but looked great Hillmen and Persian cavalry. As to the shirtless Scythians being in well they aren't gone until 250 BC which means when the game starts in 275 BC it's perfectly allright to have the Scythians. Their shirtlessness is a design ethic applied to all barbarian factions. That being only elite units can have shirts. You'll notice that Gauls are shirtless in France, Germans in Germany, and Britons on Britian. Every time I play as the Britons on Germans in a winter battle I'm think man that could never happen it would be too cold.Originally Posted by Steppe Merc
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
I guess the diffarent color for each faction is to make recognizing the battle easier.
It was same in all previous TW game, although not as vivid as in RTW.
A perfect example is RTR6.0. Every faction uses a same sort of color so in heat of battle it gets quite difficult to see who is who and which is which.
Although I think they could have chosen a better color then purple.
Originally Posted by lars573
Too cold maybe, but did'nt the picts fight naked ?
@the purple parthians debate:I actually think they look cool.
A very bold color.
I can't understand why people complain about faction colors.
They could well have, but in winter?, in Scotland?Originally Posted by IceTorque
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
Sorry, couldn't let this one slip. It is not misrepresentation, either for the purposes of Misrepresentation Act 1967 (UK) or in negligence (tort) if at the time Puzz3D made the statement, he honestly believed it to be true.Originally Posted by barocca
Misrepresentation is a tricky field, and though I am not a tort expert, I can assure you that a statement or such made in this (public) forum would be very difficult to prove as misrepresentation and thus attracting criminal or other liability in negligence (which is near impossible as damage has to be shown and remoteness considered etc. ect.), no matter how good the lawyers are...![]()
I think the best thing is to stay off such legal warnings etc. and find better ways to dispute someones statements.
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The problem (for me, anyway) is not that factions have identifying colors, it's that the colors are often too saturated and too bright. When the designers go too far in that direction, the screen starts to look like a cartoon instead of something approaching what the real thing would have looked like.Originally Posted by TB666
The ancient world didn't have an endless selection of dye and paint colors to choose from, and soldiers' uniforms don't look bright and fresh after a months long march through a dusty desert. Toning down the palette saturation just a little bit, while still keeping the identifying colors, would make the game look more realistic. In my opinion.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
That's why I like the looks of barbarian captain skin in BI demo (the brown dude).
It has some faction colors, but is not totaly painted, so he looks better them most other units.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
This line from CA: “Wherever it doesn't have a detrimental effect on game play, the game is as historically accurate as possible” reminds me of the 2nd Amendment to the US Constitution. People like to quote the latter half of the sentence and ignore the critical supporting clause.
Any deviation from history in the game can be said to enhance game play. Since good game play is so very subjective, disagreements are inevitable. CA knew that Egypt was Greek in 200BC but deliberately put in the Rameses look believing that it would improve the appeal for many gamers. Hence enhancing the game play for buyers who expect Egyptians to look like Pharaohs. We accurites don’t like such decisions but we’re stuck. It’s a game, not a simulation. CA has been up front about that from Shogun onward. They include a heavy dose of reality just the same. Enough, IMO, to warrant their claims of accuracy to a large degree. Regarding history, I think CA gets a lot more right than wrong and when they are wrong I believe they usually know it. If you want to believe that CA has sinned, then they are sins of commission. I suspect that the historians at CA do fight the good fight over these issues, winning some and losing some according to somebody’s idea of playability.
Time flies like the wind. Fruit flies like bananas.
Originally Posted by Flippy
You CA fanboys are priceless![]()
How does it hurt gameplay to have egypt LOOK Greek?
How does it improve gameplay to have almost the same standard set of units for the "barbs"???
Your condescending attitude makes me weep for the state of public schools.![]()
Last edited by Mongoose; 08-22-2005 at 18:37.
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