I've been applying this since original STW. It seems that historically inaccurate concerns have only surfaced since RTW. Perhaps less to do with 'carriage ballistae' and more with 'bandwagon'Originally Posted by Captain Fishpants
.......Orda
I've been applying this since original STW. It seems that historically inaccurate concerns have only surfaced since RTW. Perhaps less to do with 'carriage ballistae' and more with 'bandwagon'Originally Posted by Captain Fishpants
.......Orda
Does anyone know if bandwagons can fire on the move?Originally Posted by Orda Khan
![]()
Historical accuracy and realism both decined in RTW relative to the previous games.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Are you saying that seroisly?Originally Posted by Puzz3D
STW, from a view of 1 Japanese history afficianado, is absurd, and I find it even insulting.
Super Ninjas, Geisha Terminators, stupid movies, wrong and wrong units.
STW, as a game, is superb but not so superb in the reallism department.
Let me tell you, IMO CA never cared much about reallism and historical accuracy.
Even in MTW, there was some obvious mistakes, although not bad as STW and RTW.
I really don't understand why peoples suddenly started screaming about historical inaccuracy with the release of RTW.
Maybe because there is much more people intrested in Ancient Rome then Medieval Japan.
Last edited by KSEG; 08-19-2005 at 18:00.
Not to mention units of Nodachi and with the introduction of the MI expansion it became even more absurd. I became bored ages ago with all the 'I hate RTW' threads and the constant bleating. Still, it's good to see this opportunity wasn't missedOriginally Posted by KSEG
.......Orda
As I said, Its not the inaccuracies I mind--its trying to justify them by poor historical arguments. There is no evidence carroballistae were fired on the move. If you're speculating/inventing then just admit it, and I'm fine.
MTW had some inaccuracies, to be sure-- but it didn't have flaming pigs or screaming women. RTW does mark an important (and, to me and many others, an unwelcome) change in direction.
"I love this fellow God. He's so deliciously evil." --Stuart Griffin
I think, until someone gets so tired of this stupid back and forth on the part of both parties and build a freaking wagon ballista, this point is MOOT. It's not like it's impossible to fire while moving even over bumpy terran at a big target. Until someone can find an actual test or performs one, I think it's stupid to argue over this point. Just because someone said it was used this way or that, does not mean it was just used that way. So, please, it's getting old.Originally Posted by Hurin_Rules
I wouldn't group engine problems and gameplay changes with intentionally problems. If you don't like the engine. Why don't you learn how to program and make your own game.Originally Posted by Puzz3D
Then we'll ridicule you on all the engine problems because obviously all programmers are perfect and if something happens it's because everything was put into the engine intentionally.
Have you ever designed a game ground up? Control your passion would you?
Do you think if you yell at them and blame them for everything, that they'll be inclined to help you? It's not like they want people disliking the game.
Last edited by antisocialmunky; 08-20-2005 at 03:25.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Exploding rocks, flying horses, 5 second incineration by fire arrows, phalanx that can't stop cavalry, men being thrown 100 feet or more through the air, unrealistically fast movement, wrong weapon use by hoplites, chariots faster than cavalry, lack of downhill bonus, overly effective artillery, cavalry dominated battles, non-existant weather effects, only two speeds for infantry, only two speeds for cavalry, ranged units where either all men shoot or none shoot, unit stacking without combat penalty, factions from outside the time frame, suicide generals, excessive delay to movement orders, pikes ineffective on an upslope, ranged units that always charge into melee in cities, machine gun firing rates for city towers, all men in a unit incur fighting fatigue even if only a few are actually fighting, routers run toward the enemy on bridges, running infantry through a phalanx unit is more effective and attacking it.Originally Posted by KSEG
I didn't say the other games were accurate. I said RTW was worse. It's at least worse for me in the sense that whatever impression of realism the game is giving while you march into battle is dispelled as soon as the fighting starts, and that didn't happen in the previous games. We don't know the full extent of what battlefield features have been lost. Some cavalry types can shoot on the move, and that's the only thing i can think of, other than visual appearance, that's more realistic in RTW. All the games have unrealistic unit types.
Last edited by Puzz3D; 08-20-2005 at 00:03.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Puzz3D
I am 99% in agreement with your post. But with one singular exception
If you are attacking Rhodes you should face machine gun like firing rates. Sorry just my perennial plug for the Democracy of Rhodes the only people who should have repeating catapults.machine gun firing rates for city towers
'One day when I fly with my hands -
up down the sky,
like a bird'
Bookmarks