
Originally Posted by
dgb
1. Yes Tribes is a different type of game - so what? The player dynamics were the same.
2. No I don't hope CA will fail - well not particularly, I am ambivalent about them - I wouldn't particularly care either way at the moment.
3. I addressed this earlier - the new fans are fickle. Out of the ~20 regular gamers I know well, I and one other played TW games - a reasonable proportion of the others liked RTW but in the end gave up because it was not the standard sort of game. It's like why there are/were more people playing CS than Raven Shield, more people playing Battlefield 1942 than Ghost Recon. Games which try to be more realistic than the mainstream will allways have to be content with being in the shadows. Those who move out of the shadows inevitably fail as the 'fun' realism features wear off, and the tiring realism features begin to annoy.
4. I'm so sure because I've been playing games/watching the game industry for 15 years and I've seen many (probably hundreds now) try to do it and fail. If you want more detailed reasons, they can be summarised with one. Money. Actually they may do it - Sega owns them now, so they should have financial weight behind them - but if they do, it will hardly be the Total War series as you know it.
5. (yes I know there isn't a five, but treat it as your last paragraph) - Yes all they have to do to 'win' is make a profit. To make a profit you have to have high sales. Clones of original games rarely have the sales of the originals.
You say trust isn't important? I say it is if you are a small developer trying to work with a small market. If they are looking at a large market, well trust isn't so important. But there are big dogs out there who view that as their own market, and if you start trying to eat into it, they'll respond.
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