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Thread: Marius Reform problems using Mundus Magnus mod?

  1. #1

    Default Marius Reform problems using Mundus Magnus mod?

    Ok so i'm running the Mundus Magnus 2.0 mod playing as the House of Scipii, I have an imperial palace in Rome. It's now 185 BC and I still don't have the reforms? Is there something wrong or am I just doing something wrong?

  2. #2

    Default Re: Marius Reform problems using Mundus Magnus mod?

    Uh oh.....I think what i'm worried about most might be true. It might be because I killed the senate around 215 BC, then proceeded to kill the Brutii and Julii factions which ended around 200 BC. Could this be why there is no Marian Reforms?

  3. #3
    Barbarian Tribe Member scorillo's Avatar
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    Default Re: Marius Reform problems using Mundus Magnus mod?

    I don't think that is the cause....see if u can find a readme file in mundus magnus 2.0.....anyway...where can i get mundus magnus mod 2.0 ??...i only have 1.2 thanks
    Eye for an eye ,tooth for a tooth

  4. #4

    Default Re: Marius Reform problems using Mundus Magnus mod?

    Mundus Magnus 2.0 can be found here.

    http://www.twcenter.net/downloads/db/index.php?mod=563

  5. #5
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: Marius Reform problems using Mundus Magnus mod?

    Marius reforms shouldn't have any thing to do with the senate / other roman factions being dead.
    You have a chance every turn that you could get the MR , sometimes you get lucky and get it in 219 , sometimes you get it in 182...

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  6. #6

    Default Re: Marius Reform problems using Mundus Magnus mod?

    Well i'll take your word for it, but i'm still a bit worried. I have about 5 imperial palaces now and it's 163 BC. So you are positive this is normal?

  7. #7
    Member Member Productivity's Avatar
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    Default Re: Marius Reform problems using Mundus Magnus mod?

    It's erally not that uncommon - the variance of teh random variable CA introduced is wawy too large. Maybe the mean as well.

  8. #8

    Default Re: Marius Reform problems using Mundus Magnus mod?

    Hmm, I guess it is a strangely random thing that triggers it then. I just got the reforms playing as Scipii and it's now 202 BC. I'm so glad I got it, I thought i'd have to play the entire campaign using Triarii, but now I can use Praetorian Cavalry and Urban Cohorts .

  9. #9
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Marius Reform problems using Mundus Magnus mod?

    I liked things a lot more when the MR event was triggered automatically by an IP. I don't even make it to the minimum trigger date before most of my games end. *grumble*

  10. #10
    Summa Rudis Senior Member Catiline's Avatar
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    Default Re: Marius Reform problems using Mundus Magnus mod?

    LOL

    THe later it comes the better, I spend my life trying to avoid it before 120BC

    off to mods with you.
    Quo usque tandem abutere, Catilina, patientia nostra

  11. #11

    Default Re: Marius Reform problems using Mundus Magnus mod?

    I´m wondering here... The Marius Reform needs at least a hundred turns passed and an Imperial palace in at least one province with the hidden recource "Italy". Now, in order to delay it further, wouldn´t reducing the number of "italian" provinces work, in addition to slowing their population growth (poor farm levels, whatever else reduces growth and can be modded)? In the extreme, make Rome the only italian province and give it desert farm level.

  12. #12

    Default Re: Marius Reform problems using Mundus Magnus mod?

    Marius reforms DO NOT need 100 turns or 50 years. I have changed the dates to 220 BC and had reforms in 10 years after I built the required stuff.

    Its basically Date based then random point after that, I would say anything over 15 years would be a BUG. should happen arounf 5 years after 220BC atleast that is the most consistant estimate.

    Lt
    LT_1956 Creator of SPQR: Total War


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