Very nice preview as usual! Can't wait to the open beta... Really cool that you've managed to add all those useful features despite all hardcoded stuff in R:TW!
Very nice preview as usual! Can't wait to the open beta... Really cool that you've managed to add all those useful features despite all hardcoded stuff in R:TW!
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
This is all awesome news. I'd still like to hear more about governments - I'm sure this will somehow tie into the diplomatic relations with independent cities or 'sub-kingdoms' as Richard put it.
Also...couldn't help but notice, the notice that the player will receive upon capturing Babylon (messagebabylon7kc.jpg) should read "magnificent feat", not "magnicifent feet". Unless, of course, I completely misunderstood the context and the messenger really is trying to get his lord to compare foot size with that of the Seven Hanging Heavens...![]()
Dude...![]()
I mean like, DUDE!![]()
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May the six Chinese smilers make the sky above your house turn blue!
Magnificent stuff. Two questions; what will be the benefit of capturing a famous city for the general? And what famous characters can we expect, and will new ones pop up from time to time? I'm thinking about the obvious Hannibal, Caesar and Mithridates for example.
A.E.I.O.U.
Austria Est Imperare Orbi Universo
Austria is destined to rule the world.
(Or, as the Prussians interpretated it:
Austria Erit In Orbe Ultima
Austria will one day be lowest in the world.)
Österreich über alles!
Sorry, I can't answer the first - I think it depends on the general. I believe, though, various factions may have Triumph or Triumph-like awards given to/in honor of the general.
On the second, there is no chance. We can't create a character by name, unfortunately. :(
If just EB's could make the Punics to invade Italy in 264 and again in 218 no matter what , that is , to some how combine historical events with the gameplay .
Another idea is to prevent faction to invade some provinces until a fixed date according to history , the Roman could not invade Germania until 54 bce or some thing like that . in MTW VI the british tribes could not invade Scandia no matter what , why ? for the sake of history . ha ?
"The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .
"Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)
I heard these are hardcoded. Could be wrong thou.Originally Posted by jerby
kayapó
Worshiper of therother.
While you're at it, make it so that they also lose in the end no matter what, along with all the other peoples that lost to the Romans. Yeah, that'll make for a nice game...Originally Posted by caesar44
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Originally Posted by Conqueror
You see , just look how khelvan managed to answer my question with out using unnecessary sarcasm...but be my guest
Again , in MTW VI you could not invade Scandia , and why is that , dear Conqueror ?![]()
"The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .
"Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)
Why would we want to do that? The game begins in 272 BC. The conditions that created the Punic wars may not exist 10 years later. We don't script wars (although there may be something to said for wars of independence). That is up to the player to decide, and the factions.Originally Posted by caesar44
We're not recreating history, why would we? We're setting the table, and allowing the players to write a new history, which may or may not include Punic wars.
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