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Thread: Countdown to Open Beta - Features and Gameplay

  1. #91
    EB Jr. Traiter Member kayapó's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Malrubius
    This varies widely, and of course, depends on the city and the general's faction. This area is still very much in development. We've done a handful of these, so far, as examples of what can be done. Some factions have more special events/traits/ancillaries than others, but we're trying to do things for all of them.
    I have already PM Malrubius about this. But I'll repeat here to see if anyone has any idea if this is possible.

    One aspect that I really like about RTW is the traits and ancillaries but I never understood why can't I get rid of ancillaries.
    Getting rid of a trait is one thing. I imagine back then it would be really hard to find the AA to help me with my faction leader drinking problem.
    But I know what he could have done with that stupid "Wise Man" that keeps getting on his nerves...hang him...

    So, did you guys find anyway to delete ancillaries using this amazing new scripts that you're creating?

    kayapó
    Worshiper of therother.

  2. #92

    Default Re: Countdown to Open Beta - Features and Gameplay

    Will/can Rebel Greeks compete in the Olympic games?

  3. #93
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    So, did you guys find anyway to delete ancillaries using this amazing new scripts that you're creating?
    Generally speaking removing things is something that we really would like to do but can't.

  4. #94

    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Malrubius
    Have a family member of a Hellenic faction who isn't busy fighting or doing something else, who is also fairly young and athletic, when spring of 272, or 268, or 264 BC, etc., rolls around. Then he might become an Olympic competitor (this is more likely for Makedonians and the Koinon Hellenon, least likely for Baktrians). So, not much has to be done, except to keep the guy inactive during spring of Olympic years, so he is able to "travel" to Korinthos.
    What happens to the games when a non-hellenic nation captures Corinth?

  5. #95
    EB Traiter Member Malrubius's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    They still had the Olympics even after the Roman conquest. I believe Nero even participated in them once, and managed to win a chariot race even though he had fallen out his chariot. He also introduced new events like poetry and singing, and won those as well.

    It's too bad that this happened outside our timeline.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  6. #96
    graduated non-expert Member jerby's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Malrubius
    They still had the Olympics even after the Roman conquest. I believe Nero even participated in them once, and managed to win a chariot race even though he had fallen out his chariot. He also introduced new events like poetry and singing, and won those as well.

    It's too bad that this happened outside our timeline.
    what..introduce a "olympic cheater"

  7. #97
    Egomaniac sexpert Member Dux Corvanus's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Me a cheater...?

    Oh, oh! So that the unjust fortune and the evil hiss of the viperine tongue of Envy must thus stain the sweet memory of a wretched artist and a soft ruler...? Worth it is that the envious perish!




  8. #98
    EB Traiter Member Malrubius's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by NeonGod
    Will/can Rebel Greeks compete in the Olympic games?
    I'm not sure if that would be possible. I couldn't do it for the "slave" faction (which means all rebels), but maybe they're included in the "greek" culture?

    And there's no point in giving the Olympionikes trait to someone like Nero. His 'achievement' is meaningless and no benefit or fame would accrue. But we do acknowledge this possibility when a Roman general conquers Korinthos.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  9. #99
    dictator by the people Member caesar44's Avatar
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    Thumbs down Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Conqueror
    While you're at it, make it so that they also lose in the end no matter what, along with all the other peoples that lost to the Romans. Yeah, that'll make for a nice game...


    You see , just look how khelvan managed to answer my question with out using unnecessary sarcasm...but be my guest

    Again , in MTW VI you could not invade Scandia , and why is that , dear Conqueror ?
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  10. #100
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Countdown to Open Beta - Features and Gameplay

    Wow.

    I say again:

    Wow.

    This is really impressive. I would not believe that most of these things were possible. I have only question: will EB use moddir?

    Again: excellent work. This mod is going to be great.
    Looking for a good read? Visit the Library!

  11. #101
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by kayapó
    One aspect that I really like about RTW is the traits and ancillaries but I never understood why can't I get rid of ancillaries.
    Getting rid of a trait is one thing. I imagine back then it would be really hard to find the AA to help me with my faction leader drinking problem.
    But I know what he could have done with that stupid "Wise Man" that keeps getting on his nerves...hang him...
    Well, I don't think we can go quite as far as you'd like, but we do have ideas that might make the relationship between a character and an ancillary slightly less monotonous than in vanilla RTW. Whether these ideas ever see the light of day is another question entirely...
    Last edited by therother; 08-24-2005 at 03:50.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  12. #102
    EB Jr. Traiter Member kayapó's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by therother
    Well, I don't think we can go quite as far as you'd like, but we do have ideas that might make the relationship between a character and an ancillary slightly less monotonous than in vanilla RTW. Whether these ideas see ever the light of day is another question entirely...
    Any ideas you can share with us mere mortals?
    Anyway thanks, too bad RTW is not "getting rid of" friendly.

    k
    Worshiper of therother.

  13. #103
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Ludens
    I have only question: will EB use moddir?
    If you mean the -mod:my_mod switch, as far as I know, no. That switch is of quite limited use for a major mod, it has significant limitations. However, last I heard, EB should be coming with an uninstaller, although don't quote me on that.
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  14. #104
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Simetrical
    If you mean the -mod:my_mod switch, as far as I know, no. That switch is of quite limited use for a major mod, it has significant limitations. However, last I heard, EB should be coming with an uninstaller, although don't quote me on that.
    Thanks for the answer.
    Looking for a good read? Visit the Library!

  15. #105

    Default Re: Countdown to Open Beta - Features and Gameplay

    I've been using Vercingetorix's mod-switcher with the internal builds, with no ill-effects whatsoever
    (See sig for link)
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  16. #106
    SOLVE LORA INFERNIS Member Shrapnel's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Everything is awesome!:D

  17. #107

    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by kayapó
    So, did you guys find anyway to delete ancillaries using this amazing new scripts that you're creating?

    kayapó
    Just give the unwanted ancillary to another character, preferably one long in the tooth and about to die :-)

  18. #108

    Default Re: Countdown to Open Beta - Features and Gameplay

    it would be cool to view a settlement on the battlefeild map and watch gladiators fight in arenas, just a suggestion.

    it could work in a similar way for the olympics and chariot races.

  19. #109
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    I don't think that's feasible, unfortunately. If it is, I think it's safe to say it will be extremely low-priority.
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  20. #110
    Member Member Azi Tohak's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    WOW! I did not know basic RTW had such flexibility. I'm just amazed. Great job guys!

    Azi
    "If you don't want to work, become a reporter. That awful power, the public opinion of the nation, was created by a horde of self-complacent simpletons who failed at ditch digging and shoemaking and fetched up journalism on their way to the poorhouse."
    Mark Twain 1881

  21. #111

    Default Re: Countdown to Open Beta - Features and Gameplay

    I just read over this thread again and I am well, amazed, again.

    I have a question about the EB advisor. Since there were 2 advisors in the game, are there 2 advisors (or more) in EB?

    Secondly, and more importantly, what exactly is the primary function of the EB advisor?

    Thank you, Gents.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  22. #112
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Epistolary Richard
    Cool modders learn how to spell Vercingetorix
    Haha, damn right!


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  23. #113
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Divinus Arma
    I just read over this thread again and I am well, amazed, again.

    I have a question about the EB advisor. Since there were 2 advisors in the game, are there 2 advisors (or more) in EB?

    Secondly, and more importantly, what exactly is the primary function of the EB advisor?

    Thank you, Gents.
    don't know what may be said but lets just say that EB is a complete conversion and tries to change every aspect of the game to be more historical and fun .

    I hope this awsers your question

  24. #114

    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Gertgregoor
    don't know what may be said but lets just say that EB is a complete conversion and tries to change every aspect of the game to be more historical and fun .

    I hope this awsers your question
    Uhm. No.

    Anyone from EB want to throw an answer my way please?
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  25. #115
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    We have plans for the advisor...

    Though the advisor being quite a low-priority feature it has been left mainly untouched.

  26. #116
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Divinus Arma
    Uhm. No.

    Anyone from EB want to throw an answer my way please?
    ever read a text of Marcus Aurelius or others? the trick is to read between the lines...

  27. #117
    graduated non-expert Member jerby's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    i thought i saw some screenies of changed advisors...
    Last edited by jerby; 09-17-2005 at 16:15.

  28. #118

    Default Re: Countdown to Open Beta - Features and Gameplay

    I saw the screenies. That was what got me going. I thought I had a fairly simple question, but seeing how it went unanswered, I decided it would be well enough to let it alone. They have their reasons and I will just give them the benefit of the doubt.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  29. #119
    EB Traiter Member Malrubius's Avatar
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    Default Re: Countdown to Open Beta - Features and Gameplay

    Quote Originally Posted by Divinus Arma
    I have a question about the EB advisor. Since there were 2 advisors in the game, are there 2 advisors (or more) in EB?

    Secondly, and more importantly, what exactly is the primary function of the EB advisor?
    As The_Mark said, it has been a low priority in light of the other work. For the open beta, he'll pop up and tell you to click the "show me how" button to start the script when you load a saved game, as his main function. He may pop up on a few other occasions, like in that screenshot. More capabilities will be added after the open beta release.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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