Results 1 to 24 of 24

Thread: Strange Rebel Armies

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Emerald Wolf's Avatar
    Join Date
    Aug 2005
    Location
    Tampa, FL
    Posts
    45

    Default Re: Strange Rebel Armies

    French attacked me with 2 stacks archers, artillery and thier King. Succesion commenced. Stupid, stupid French.
    "Emancipate yourselves from mental slavery,
    None but ourselves can free our minds."
    -Bob Marley
    Redemption Song


  2. #2
    Sports Freak Member dgfred's Avatar
    Join Date
    Jul 2005
    Location
    N.C., USA
    Posts
    511

    Default Re: Strange Rebel Armies

    Quote Originally Posted by Emerald Wolf
    French attacked me with 2 stacks archers, artillery and thier King. Succesion commenced. Stupid, stupid French.
    Welcome Emerald Wolf . That is hilarious .
    PB-PL Commander/CC2 Commander/MTW Commander

  3. #3
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Strange Rebel Armies

    Well this isn't a strange rebel army but it sure is a strange situation.

    I reloaded a gamesave (not an autosave, I hasten to add) and found this...



    Note the 'Rebel' icon on the toolbar and the note saying the highlighted rebel
    army is mine.

    Note that the date has reverted to 1087, when the filename of the gamesave
    ended in "1186".

    I exited the campaign map and reloaded the save again but got the same
    thing again, so it seems my save had got corrupted.

    For once, I was grateful for it, because I'd saved at the aftermath of a
    calamitous battle which had cost me a 8*Def/9*Atk (skilled def'r/Expert
    Atck'r) general on my African front. I had been prepared to plough on without
    him but wasn't given the opportunity in the end.

    Wierd battle, with sound corruption at the deployment phase (me defending)
    and thus no music and no sound effects to help situational awareness, just a
    continuous hissing sound... for 77 mins. I continued to hold ground as their
    Peasant and UM reinforcements came off the conveyor belt but my Gen unit
    was reduced to just him, totally exhausted and he succumbed. I must have
    rolled on another 700-800 in reinforcements but all their valour boost had
    gone and they were swept away within seconds of contact, one after
    another. We killed more men but lost anyway.

    Afterward, I was furious to see, from the battle log, that the enemy Gen unit
    had withdrawn!!! No wonder I couldn't find the little sod. Only occurred to
    me, then, that I could have pulled the same stunt, kept the valour boost
    and likely have won as my late reinforcements outnumbered theirs.

    I loaded an older gamesave without needing to exit MTW and restart and got
    my gen back, with only a year or two's action to repeat and feel totally
    justified in doing so considering the AI's commander-withdrawal cheat.

    EYG

    ________________________
             

  4. #4
    " Hammer of the East" Member King Kurt's Avatar
    Join Date
    May 2005
    Location
    The glorious Isle of Wight
    Posts
    1,069

    Default Re: Strange Rebel Armies

    I played out my 16 ballista game last night - I had a unit of feudal sargents, unit of vanilla spear, unit of hobilars and a unit of jinettes. The infantry sat back while the cavalry went round the flank of the serried ranks of ballistas who all decided to run away when flanked. The game lasted about 2 minutes! I did manage to loose about 4 men - 2 or 3 infantry, presumably to some ballista bolts and 1 cavalry man, who I assume must have fallen off his horse laughing.
    "Some people say MTW is a matter of life or death - but you have to realise it is more important than that"
    With apologies to Bill Shankly

    My first balloon - for "On this day in History"

  5. #5
    the cub of Flanders Member Mr White's Avatar
    Join Date
    Aug 2005
    Location
    near the battlegrounds of the golden spurs
    Posts
    137

    Default Re: Strange Rebel Armies

    Yesterday I saw something weird. I saw one rebel province helping another.

    I was besieging a small rebel force in Sinai and the rebels from Arabia (or something like that) attacked (and left their province unguarded) me while the besieged rebels sallied out. It was like they were one faction.

    Was this a coïncidence or should rebels be regarded as a faction?
    "The Belgians are the bravest of all gauls" - Julius Caesar

    Vain man, said she, that doest in vain assay
    a mortal thing so to imortalize.
    For I myself shall like to this decay
    and eke my name be wiped out likewise.

  6. #6

    Default Re: Strange Rebel Armies

    Well, if you go to war with one bunch of rebels, all the rebels consider you their enemy... Very annoying when you merely went to war with them due to a peasant revolt or something similar!

    In that sense, I count them as one faction. It's also very hard to stop them being at war with you, given they can be a lot more spread out than true factions; getting it so that you don't neighbour any - which is the only way to make peace with them - can be very difficult in some locations.

    Or have I missed something? Some way out of these ongoing wars would be very handy!

  7. #7
    Member Member Emerald Wolf's Avatar
    Join Date
    Aug 2005
    Location
    Tampa, FL
    Posts
    45

    Default Re: Strange Rebel Armies

    I rather wish you could mod it so that all the minor factions were represented as factions, not just the generic term of "rebels". I wonder is the max number of factions hard-coded in? If not as soon as I get VI I would love to take one of the Mods and held expand it so that there are no more generic rebels.
    "Emancipate yourselves from mental slavery,
    None but ourselves can free our minds."
    -Bob Marley
    Redemption Song


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO