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  1. #1
    " Hammer of the East" Member King Kurt's Avatar
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    Default Re: Strange Rebel Armies

    I played out my 16 ballista game last night - I had a unit of feudal sargents, unit of vanilla spear, unit of hobilars and a unit of jinettes. The infantry sat back while the cavalry went round the flank of the serried ranks of ballistas who all decided to run away when flanked. The game lasted about 2 minutes! I did manage to loose about 4 men - 2 or 3 infantry, presumably to some ballista bolts and 1 cavalry man, who I assume must have fallen off his horse laughing.
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  2. #2
    the cub of Flanders Member Mr White's Avatar
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    Default Re: Strange Rebel Armies

    Yesterday I saw something weird. I saw one rebel province helping another.

    I was besieging a small rebel force in Sinai and the rebels from Arabia (or something like that) attacked (and left their province unguarded) me while the besieged rebels sallied out. It was like they were one faction.

    Was this a coïncidence or should rebels be regarded as a faction?
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  3. #3

    Default Re: Strange Rebel Armies

    Well, if you go to war with one bunch of rebels, all the rebels consider you their enemy... Very annoying when you merely went to war with them due to a peasant revolt or something similar!

    In that sense, I count them as one faction. It's also very hard to stop them being at war with you, given they can be a lot more spread out than true factions; getting it so that you don't neighbour any - which is the only way to make peace with them - can be very difficult in some locations.

    Or have I missed something? Some way out of these ongoing wars would be very handy!

  4. #4
    Member Member Emerald Wolf's Avatar
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    Default Re: Strange Rebel Armies

    I rather wish you could mod it so that all the minor factions were represented as factions, not just the generic term of "rebels". I wonder is the max number of factions hard-coded in? If not as soon as I get VI I would love to take one of the Mods and held expand it so that there are no more generic rebels.
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  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Strange Rebel Armies

    Actually if you hvoer your cursor over a rebel stack, it'll tell you what ethnic group itis. The slight variations in pink and grey differentiate between them.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  6. #6

    Default Re: Strange Rebel Armies

    Aye, but they still seem to back each other for no disernable reason! Rebels on one side of the map will go to war with you simply because you attacked rebels on the other side, when the two have no connection!

    Not that it's necessarily a bad thing, gameplay wise - it just seems wrong!

  7. #7
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Strange Rebel Armies

    Quote Originally Posted by Emerald Wolf
    I rather wish you could mod it so that all the minor factions were represented as factions, not just the generic term of "rebels". I wonder is the max number of factions hard-coded in? If not as soon as I get VI I would love to take one of the Mods and held expand it so that there are no more generic rebels.

    I highly recommend doing exactly that. Of the major medieval-era mods (MedMod, BKB, & XL), I believe all 3 of them max out the factions (I think the limit is 30), and there's much fewer rebel provinces as a result. I've got the XL mod downloaded on my game, and it's made playing Medieval an even better experience than before--which isn't easy to do. While I haven't downloaded BKB or Wes' MedMod, they are by all accounts excellent as well; you'll be doing yourself a huge favor by picking up any one of these mods. So don't delay, and purchase Viking Invasion as soon as possible!
    Last edited by Martok; 08-22-2005 at 18:03.
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  8. #8
    Member Member Haleric's Avatar
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    Default Re: Strange Rebel Armies

    I discovered today that I must get VI unless I want to be roffled/annoyed to death by rebellions. Invaded Norway in my early Danes game, conquered, garrisoned. The next turn the Norwegians march Italian infantry and Hobilars my way. Pretty freaky IMO.
    NOBODY expects the Spanish Inquisition!

  9. #9
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Strange Rebel Armies

    @Haleric,

    I'd recommend getting VI but bear in mind the following: -
    1) Finish your latest campaign before installing VI
    2) All your pre-VI gamesaves and battle replays will no longer work, once the add-on is installed.
    3) If you play online multiplayer battles, you will only be able to play against other VI owners afterwards. Let your regular team-mates/opponents know of your plans to change versions.
    4) You will be at v2.01 but it has a bug which makes all kings die at age 56/57. There is a patch (@ 3D Downloads website) to fix this but do not confuse this with the "MTW 1.1" patch.
    5) Check the VI patch notes; you may have to remove the 1.1 patch, if you have it. VI-patch is best applied after doing a clean install of MTW, followed by VI, with no intermediate patching at all.

    If you have sufficient room on your hard drive, it may be possible to have a dual install, so you have one 'plain' MTW (1.0 or patched to 1.1), which will allow your old gamesaves and replays to work and a second install, MTW + VI + patch, in a differently named directory .

    EYG

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