But CA was cheap and they did not release a Gmax plug-in (so much for claims about mod-ability)
When I was part of another mod team working on something for another game, the possibility of a GMax plugin was investigated. Discreet were looking for a 6 figure sum ( £'s ... not $ too ) to develop a plugin. When you look at the amount of extra units that would get sold as a result, the returns just don't justify the cost. I am not at all surprised that CA didn't pay up.

Additionally...the script that DOES allow Max users to import and export RTW models was written by Vercingetorix NOT Creative Assembly. If someone out there has the skill to make an importer for another bit of 3D software, there is nothing stopping them. The Max Script Verc. wrote should contain enough data about the file format to make it possible.

Anyway...as far as modding goes, the bulk of the unit stats are in un-encrypted text files, and the textures etc. are not hidden away in locked archives either. CA have really not put up any of the barriers that most game designers do to prevent modding.

Not that ANY of this helps the original poster....he doesn't know how to model ( I guess from his response ) A GMax plugin STILL wouldn't have helped.