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Thread: Trade question.

  1. #1

    Default Trade question.

    I'm playing the English with the XL mod. I just started this and I was wondering sense I am concentrating on trade for a good economy. This is the situation.

    Provence B is a very good trade provence, it has 2 goods that can be traded, but it does not touch the sea. But Provence A is between B and the sea so if I built up provence A to trade would the trade goods that would be traded be from the A procvence or from both A and B? I hope this doens't confuse anyone. Thank you.

  2. #2
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Trade question.

    I've wondered this too, how exactly to get trade dough from land locked provinces.

  3. #3
    Uber Soldat. Member Budwise's Avatar
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    Default Re: Trade question.

    Don't quote me but right click on the Merchant building and it will tell you how much you make per year from it. But for me it was some useless figure like 26 florins or something.
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  4. #4
    Yesdachi swallowed by Jaguar! Member yesdachi's Avatar
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    Default Re: Trade question.

    I’m not completely sure with the mod but I think a land locked province can only generate trade with provinces it touches. A chain to the sea won’t do any good.
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  5. #5
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by yesdachi
    I’m not completely sure with the mod but I think a land locked province can only generate trade with provinces it touches. A chain to the sea won’t do any good.
    Correct.
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  6. #6
    Sports Freak Member dgfred's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by yesdachi
    I’m not completely sure with the mod but I think a land locked province can only generate trade with provinces it touches. A chain to the sea won’t do any good.
    I've seen in other post that Merchants were not really worth building in
    land-locked provinces. Trading is with adjacent provinces .
    PB-PL Commander/CC2 Commander/MTW Commander

  7. #7

    Default Re: Trade question.

    Also the XL mod has seriously nerfed trade on the sea's because it was considered a massive player advantage. The AI always seriously mismanaged it's own trade network. But the farming etc. in XL mod was increased making the AI far more efficient.

  8. #8

    Default Re: Trade question.

    @ BAD So I should be concentrating on farming? i just bribed the provence right under the allmoahs (cant spell) to have access to the trade there. I hope that wasnt a bad choice.


    FUN FACT: I bribed El Cid. Is that possible? haha

  9. #9
    Sports Freak Member dgfred's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by Shottie
    @ BAD So I should be concentrating on farming? i just bribed the provence right under the allmoahs (cant spell) to have access to the trade there. I hope that wasnt a bad choice.


    FUN FACT: I bribed El Cid. Is that possible? haha
    Yes, I do it every time as Spain , much better than fighting him
    early .
    PB-PL Commander/CC2 Commander/MTW Commander

  10. #10
    Member Member Geezer57's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by Shottie
    @ BAD So I should be concentrating on farming? i just bribed the provence right under the allmoahs (cant spell) to have access to the trade there. I hope that wasnt a bad choice.
    Well, there are huge strategic benefits from having a good navy - the ability to reinforce any coastal province in your empire in a single turn, for example. And defending those same provinces from AI invasion. Although XL mod cuts trade income substantially, it's still possible to clear a profit (after deducting the maintenance costs of your fleet) from a well-managed trade setup.

    You should concentrate on farming as your primary source of income in XL.
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  11. #11
    Die Frenchy! Member Joshwa's Avatar
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    Default Re: Trade question.

    They should have rivers in MTW that you can sail down, that would well rock

  12. #12

    Default Re: Trade question.

    Agreed. They should have roads like RTW so trade can go through provence to provence and they out to the world throw a provence with a coast line and harbor etc.

  13. #13
    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: Trade question.

    build merchants in every province with a good, as each florin counts. It may take time to amortize the cost, but its worth it after 10-20 turns.

    ichi

    ps and yes it would be cool if land-locked provinces could trade with neighboring provinces and not just internally
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  14. #14
    Sports Freak Member dgfred's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by ichi
    build merchants in every province with a good, as each florin counts. It may take time to amortize the cost, but its worth it after 10-20 turns.

    ichi

    ps and yes it would be cool if land-locked provinces could trade with neighboring provinces and not just internally
    What do you mean 'internally'? - I thought land-locked provinces
    could trade with their neighbors but that was all?
    PB-PL Commander/CC2 Commander/MTW Commander

  15. #15
    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: Trade question.

    could be, my understanding was the landlocked provinced simply earned income from trade within the province.

    ichi
    Stay Calm, Be Alert, Think Clearly, Act Decisively

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  16. #16
    Member Member Matty's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by Geezer57
    Well, there are huge strategic benefits from having a good navy - the ability to reinforce any coastal province in your empire in a single turn, for example. And defending those same provinces from AI invasion. Although XL mod cuts trade income substantially, it's still possible to clear a profit (after deducting the maintenance costs of your fleet) from a well-managed trade setup.

    You should concentrate on farming as your primary source of income in XL.

    I would (humbly) disagree. My economy was spluttering until I got extensive trade routes and friends with everyone.

    BTW kudos to the developers of the XL mod. Really increased my enjoyment of the game. Well done

  17. #17
    Member Member Geezer57's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by Matty
    I would (humbly) disagree. My economy was spluttering until I got extensive trade routes and friends with everyone.

    BTW kudos to the developers of the XL mod. Really increased my enjoyment of the game. Well done
    Well, if you'll look again at my earlier post, I was pointing out the great advantages of a navy. But, especially in the early stages of growth for your empire, the return on trade investments, in my experience, tends to be lesser in XL than what you can get from farm inprovements. Oviously, there are exceptions - if you have lots of potential trading partners close by, you wouldn't have to build ports/shipyards/ships/traders so extensively to set up a good trade network.

    Obviously, some navy is absolutely needed to guard your coastlines. But given that farm income is consistent, not dependent on the whims of your trading partners, etc., I'd still maintain that farming should take priority over trade. At least until a good farm base has been set up, then you can pick which source of income you feel will return the best yield for your investent.
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  18. #18
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Trade question.

    With a bit of modding, the trade can boom.

    For example, I add spices and gems to Constantinople, and I made up to 15000 florins only from Constantinople.
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