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  1. #1

    Default Trade question.

    I'm playing the English with the XL mod. I just started this and I was wondering sense I am concentrating on trade for a good economy. This is the situation.

    Provence B is a very good trade provence, it has 2 goods that can be traded, but it does not touch the sea. But Provence A is between B and the sea so if I built up provence A to trade would the trade goods that would be traded be from the A procvence or from both A and B? I hope this doens't confuse anyone. Thank you.

  2. #2
    Senior Member Senior Member Graphic's Avatar
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    Default Re: Trade question.

    I've wondered this too, how exactly to get trade dough from land locked provinces.

  3. #3
    Uber Soldat. Member Budwise's Avatar
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    Default Re: Trade question.

    Don't quote me but right click on the Merchant building and it will tell you how much you make per year from it. But for me it was some useless figure like 26 florins or something.
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  4. #4
    Yesdachi swallowed by Jaguar! Member yesdachi's Avatar
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    Default Re: Trade question.

    I’m not completely sure with the mod but I think a land locked province can only generate trade with provinces it touches. A chain to the sea won’t do any good.
    Peace in Europe will never stay, because I play Medieval II Total War every day. ~YesDachi

  5. #5
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by yesdachi
    I’m not completely sure with the mod but I think a land locked province can only generate trade with provinces it touches. A chain to the sea won’t do any good.
    Correct.
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  6. #6
    Sports Freak Member dgfred's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by yesdachi
    I’m not completely sure with the mod but I think a land locked province can only generate trade with provinces it touches. A chain to the sea won’t do any good.
    I've seen in other post that Merchants were not really worth building in
    land-locked provinces. Trading is with adjacent provinces .
    PB-PL Commander/CC2 Commander/MTW Commander

  7. #7

    Default Re: Trade question.

    Also the XL mod has seriously nerfed trade on the sea's because it was considered a massive player advantage. The AI always seriously mismanaged it's own trade network. But the farming etc. in XL mod was increased making the AI far more efficient.

  8. #8

    Default Re: Trade question.

    @ BAD So I should be concentrating on farming? i just bribed the provence right under the allmoahs (cant spell) to have access to the trade there. I hope that wasnt a bad choice.


    FUN FACT: I bribed El Cid. Is that possible? haha

  9. #9
    Sports Freak Member dgfred's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by Shottie
    @ BAD So I should be concentrating on farming? i just bribed the provence right under the allmoahs (cant spell) to have access to the trade there. I hope that wasnt a bad choice.


    FUN FACT: I bribed El Cid. Is that possible? haha
    Yes, I do it every time as Spain , much better than fighting him
    early .
    PB-PL Commander/CC2 Commander/MTW Commander

  10. #10
    Member Member Geezer57's Avatar
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    Default Re: Trade question.

    Quote Originally Posted by Shottie
    @ BAD So I should be concentrating on farming? i just bribed the provence right under the allmoahs (cant spell) to have access to the trade there. I hope that wasnt a bad choice.
    Well, there are huge strategic benefits from having a good navy - the ability to reinforce any coastal province in your empire in a single turn, for example. And defending those same provinces from AI invasion. Although XL mod cuts trade income substantially, it's still possible to clear a profit (after deducting the maintenance costs of your fleet) from a well-managed trade setup.

    You should concentrate on farming as your primary source of income in XL.
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