Thanks for the answers, i've already found the file and edited some stats, which, however, might disturb the game balance, that's why i'll possibly redo it to the original state. The only thing i'd still keep changed is an improved hoplite secondary attack value and consequently an increased unit price.
What i wonder about is the secondary armour value. Cavalry and vehicles have a secondary defense skill of one, as well as most factions' elite units. Additionally, all roman legionnary-type units (from hastati onwards) have it. Does anyone one how this affects combat performance? Does it simply add up to the primary armour or is it calculated after a "hit"?
Greetings
Krautman
Bookmarks