The code is just a campaign script, much like the Prologue, except that the scripted part of it only lasts a couple of seconds (long enough to pick a settlement) and then the game proceeds as normal.

I'm sure it would be possible to write something that generates a new descr_strat file, but something like that would be beyond my abilities to write. This particular mod doesn't use any file swapping at all.

Quote Originally Posted by Captain-Tiguris
What of units?

Are you making new units?
Nah, at the moment this is just an easy to drop-in provincial campaign, it would be possible to completely randomise all troop recruitment but it would require significant changes to export_descr_unit, descr_model_battle, export_descr_buildings, plus copying around loads of unit and unit_info cards. I don't think people would want to bother with all the usual install and uninstall for a little novelty mod.