The code is just a campaign script, much like the Prologue, except that the scripted part of it only lasts a couple of seconds (long enough to pick a settlement) and then the game proceeds as normal.
I'm sure it would be possible to write something that generates a new descr_strat file, but something like that would be beyond my abilities to write. This particular mod doesn't use any file swapping at all.
Nah, at the moment this is just an easy to drop-in provincial campaign, it would be possible to completely randomise all troop recruitment but it would require significant changes to export_descr_unit, descr_model_battle, export_descr_buildings, plus copying around loads of unit and unit_info cards. I don't think people would want to bother with all the usual install and uninstall for a little novelty mod.Originally Posted by Captain-Tiguris
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