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  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Movement Speeds

    You can use Verci's tool to change movement speeds without creating new animations. Often, movement speed changes are done through terrain modifiers, which is why (I believe, I haven't tried it) you see the incongruous animation effect in RTR.
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  2. #2
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Movement Speeds

    I like RTR movement rates as its near the good old STW/MTW and means more control in battles. I dont know how RTR did it but I can see that it wasnt the movement modifiers as things like grass and stone road is still 1.00


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  3. #3
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Movement Speeds

    Verci's tool changes movement speed but not animation speed. So units end up "moonwalking", just like they do when using terrain modifiers.

    I'm all for slower movement speeds tho. Makes the positioning of units much more important. The fact that units on one flank can't reinforce the units on the other flank in a few seconds time only adds to strategical gameplay. I haven't played RTR so I don't know how slow it is.
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  4. #4
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Movement Speeds

    From the numbers I saw heavy infantry has same run speed as MTW while cav was slightly faster. The faster infantry might be faster than the lights in MTW.. not sure.

    Run speed in RTW is about 60% faster than MTW so reducing it back to MTW levels means a lot for control and my enjoyment of the battles.


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  5. #5

    Default Re: Movement Speeds

    I also like RTR6.0 speed as it is. I enjoy the battles a lot more than those in Vanilla RTW. RTR is a great mod BTW. Now i'm just waiting for EB open beta

  6. #6
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Movement Speeds

    Quote Originally Posted by khelvan
    Often, movement speed changes are done through terrain modifiers, which is why (I believe, I haven't tried it) you see the incongruous animation effect in RTR.
    No, 6.0 uses XIDX (or maybe AnimPacker?) exclusively, but apparently they still get moonwalking. They say it'll be fixed for 6.1, so I don't know what the story is there.
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  7. #7

    Default Re: Movement Speeds

    Where do I get Verci's tool?
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