10 units of heavy cavalry, 6 units of light cavalry/cavalry archers
10 units of heavy cavalry, 6 units of light cavalry/cavalry archers
Normally I get pretty lazy when building armies so I just make 11 of my armies basic infantry and 5 cavalry made up of some combination of my king, princes and basic cav for that faction.
Honestly I pretty much use whatever I can scrape together. I like to win battles strategically, by utilizing superior mobility and force distribution to concentrate my strength where the opponent is weak. My main weapon is my florins.![]()
Its a rare event when I'm attacking from fewer than three different provinces. As a result I can't build a 'perfect' army. So I heavily utilize what I like to call 'fire-and-forget' troops. Highlanders, Gallowglass, Militia, Light Cavalry, any Mercenary. They die fast, but achieve a KtD ratio of greater than 1/1 while coming in nicely sized units. Add in a couple Feudal Sergeants to provide a line for my fire-and-forgets to flank off of and a core of a couple/few ranged units and always, always one heavy cav.
The basic plan is to be willing to sacrifice as many men as possible to achieve victory. Two units of mercenary Italian Light Infantry can hold off five times their number long enough for you to exploit the numerical superiority of all other forces on the field to crush the opponent. Sure, those two Italian Lights will rout and be annihilated, but by that time the enemy has a few hundred men and you've still got half a stack.
Now unfortunately this doesn't work in the desert. You see the Muslims love routing and regrouping, and have hugely massive numbers. In addition, operating from an ocean away I can concentrate force on any single province to attack it, but I can't get off the coast using my standard tactics. So I make a super-stack. My best General always heads my Middle East task force, which consists entirely of national troops. Can't trust mercenaries when reinforcements will be unavailable for the 4 years it takes to build a port. No bows, only lots of arbalests, two units of Hobilars or equivalent light cav, lots of the best spear available which is hopefully Chivalric Sergeants. Also, one or two units of the best knights available, dismounted. Find the biggest hill and set up the world's staunchest static defense, and do not, ever, ever, ever chase down the enemy. Let the rout, reform, attack, rout without doing anything, reform, etc. Their 40+ units aren't a big deal when only a few reinforcements manage to trickle in before the defenders win by time. The cavalry and foot knights are there to render the troops impotent, by killing the enemy commander. Always, always ALWAYS kill the Muslim prince who's leading the huge attack. The morale penalty guarantees that their forces will waste twenty minutes or more rallying, charging and routing before they touch you.
That is the best way to tackle muslims in my opinion, however i would suggest that having missle superiority is important aswell. If a 1/3 of your units are longbows they will waste the muslim cav archers.
Nice informative post Talain-- good tactics.
and Welcome to the forums!![]()
PB-PL Commander/CC2 Commander/MTW Commander
Longbows run out of arrows by the end of the first wave, and the stinking Egyptians or Turks always have a second and usually a third wave. I'd rather have arbalesters who will last the duration.Originally Posted by manbaps
Thanks!Originally Posted by dgfred
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LOL, arbs vs camels and desert rats. That's the worst waste of AP arrows ever. In the desert, the only archers you need are regular archers and L-Bows. Anything else will roast.Originally Posted by Talain
If you ever have problems with arrows and reinforcements. Just make 16 unit stacks of nothing but archers. In the battle, you can just rotate spent archers out of the line as the enemy routs and sends in another wave.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
With most Catholic factions, I like to have lots of polearms and arbalesters in my army, with some cavalry (heavy, medium, and/or light) in support. The arbalesters provide superior ranged fire, and the polearms provide a balanced, capable infantry force that has no serious weaknesses.
The Turkish have my favorite army, and a good Turkish army includes a balance of JHI and hybrid infantry units, as well as a fair number of Turkomen Horse and a few heavy cavalry units for mobility.
The only factions I would go sword-heavy with are the Almohads and the Byzantines (although Byz armies should replace BI with VG wherever possible). BI and AUM need a lot of support from other units to truly be successful.
If you define cowardice as running away at the first sign of danger, screaming and tripping and begging for mercy, then yes, Mr. Brave man, I guess I'm a coward. -Jack Handey
I try to go square (4-4-4-4) or nearly square as much as possible. This gives enough flexibility for attack or defense. Lately I've cut down on the spears and added additional swords or cav unless the enemy is cav heavy. I always bring a couple of spears to stop/pin cav charges as nothing does it better. But more often then not, I'm patching together full stacks with the best combo of "full units" I can to continue or counter attack. Much like Patron I've run the gamut of fav combos and think experience and current game/faction conditions keeps the ultimate combo as an elusive goal.
"IF YOUR ATTACK IS GOING TOO WELL, YOU'RE WALKING INTO AN AMBUSH."
"IF THE ENEMY IS IN RANGE, SO ARE YOU."
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