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  1. #1
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: sieging, artillery

    As far as I'm aware, though, the ram-ladder-tower-sap thing is hardcoded. We could make certain siege weapons unusable for certain cultures once they get to battle, but we couldn't stop them from building them that I know of.
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  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: sieging, artillery

    yes GF is right, siege equipment wasn't used in such great numbers as in RTW.
    but I guess they are adding several new catapults. There are two in the lost art... thread so I guess there'll be more. maybe a new preview idea?

  3. #3
    Bored Member Tux's Avatar
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    Default Re: sieging, artillery

    Quote Originally Posted by Gertgregoor
    yes GF is right, siege equipment wasn't used in such great numbers as in RTW.
    but I guess they are adding several new catapults. There are two in the lost art... thread so I guess there'll be more. maybe a new preview idea?
    Nah don't expect any in the open beta, currently it isn't possible to create new siege engines animation,verci is working on this, and as for the models you mentioned only one remained(oxybeles), the other was lostwhen my hdd burned. And as for making new model i don't think it will happen until it's possible to make new siege animations.

  4. #4
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: sieging, artillery

    but there are plans of making several in the final version, right?
    good enough for me.

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