Poll: How difficult should the victory conditions be, overall?

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Thread: Victory conditions

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  1. #1
    is not a senior Member Meneldil's Avatar
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    Default Re : Victory conditions



    Awesome.

    Another question : how will you remind the victory conditions to the players while the game is running ?

  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Re : Victory conditions

    Quote Originally Posted by Meneldil


    Awesome.

    Another question : how will you remind the victory conditions to the players while the game is running ?
    Well, several ways I think. The leader should have a trait that displays the remaining victory conditions, if I recall correctly.

    Remember, when voting, that we've added many new provinces; the map is much bigger now. Keeping victory conditions near vanilla means only 1/4 of the map need be conquered before you win.

    Also, if you have things you would like to see specific factions achieve, post them here. We can expand our victory conditions.

    On destroying other factions - certainly we can do that. Building a particular building? This I don't know...maybe. But come up with interesting ideas and we'll try to make them work.
    Last edited by khelvan; 08-22-2005 at 11:02.
    Cogita tute


  3. #3
    is not a senior Member Meneldil's Avatar
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    Default Re : Re: Re : Victory conditions

    Quote Originally Posted by khelvan
    Remember, when voting, that we've added many new provinces; the map is much bigger now. Keeping victory conditions near vanilla means only 1/4 of the map need be conquered before you win.
    On the other hand, I wouldn't like to have artificial conditions such as having the Sarmatian or the Greek trying to conquer Britain to win. If you can set different condition for different factions, I think you should not have a set amount (50) of provinces for each faction. Maybe the Roman would have to conquer the provinces of the Roman Empire at its peak, the Macedonian/Seleucid/Ptolemaic would have to remake Alexander's Empire, the Parthian the Persian Empire, etc.

    Quote Originally Posted by khelvan
    On destroying other factions - certainly we can do that. Building a particular building? This I don't know...maybe. But come up with interesting ideas and we'll try to make them work.
    Hum, I'm not that good at history, but surely some important buildings were built between 272 BC and 14 AD ? On the other hand, if your already having troubles with buildings and the governement system, screw up this idea.

  4. #4
    graduated non-expert Member jerby's Avatar
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    Default Re: Re : Re: Re : Victory conditions

    well, liek you say it: they "should" remake Alexandros' empire. nah...
    to need to choose wich way to go..as Macedon you coudl also choose to obliterate rome, not just staying focused on the East..

    But seleucids shoudl destroy the ptolemoi. the baktrians need to capture a great part of the seleucids..

    but dont make the conditions to specific, you just need to set the table: not scipt the history

  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Re : Re: Re : Victory conditions

    Quote Originally Posted by Meneldil
    On the other hand, I wouldn't like to have artificial conditions such as having the Sarmatian or the Greek trying to conquer Britain to win. If you can set different condition for different factions, I think you should not have a set amount (50) of provinces for each faction. Maybe the Roman would have to conquer the provinces of the Roman Empire at its peak, the Macedonian/Seleucid/Ptolemaic would have to remake Alexander's Empire, the Parthian the Persian Empire, etc.
    We have faction-specific conditions, with various things that need to be achieved. I'm trying to get a sense of relative scale, that's all. Number of provinces is a simple, if not very effective, way of gauging the interest of the fans.
    Cogita tute


  6. #6
    EB Traiter Member Malrubius's Avatar
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    Default Re: Re : Victory conditions

    Quote Originally Posted by Meneldil
    Another question : how will you remind the victory conditions to the players while the game is running ?
    The faction leader has a trait listing all the settlements that must be owned or must have been raided, or whatever else is required for victory. Also, the scripters have something they're working on that's a bit more dynamic...

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
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