For a previous history on the mod...see here : https://forums.totalwar.org/vb/showthread.php?t=45326
For anyone too lazy to click the link, here is a rough storyline.
It's the future, and the Earth has grown into the overcrowded, resource depleted shell the environmentalists have all been warning us about for all those years. Nobody listened.
In order to survive, there was only one course of action to be taken, adn that meant expansion. The quest was on to find a planet suitable for habitation, or failing that, one which could be MADE suitable through basic terr-forming technology. This, ultimately was what they found.
Plans were made, a vast ship was constructed in orbit ( you know the kind of thing... ) and despatched with the cargo on board needed to make a brave new world. Unwilling to risk life and limb, the cargo naturally contained no humans. What it DID contain was a vast array of modular droid construction factories. These units were designed to be air-dropped from low orbit, before the main ship extablished a more secure orbit from which it could relay instructions to the automated factories. These in turn would churn out robotic workforces to plant, build, prepare, mine and generally make everything the coming colonists would require. They even planned for recreational droids ( mainly to secure funding from certain high-profile corporations ) so that the first colonists could sit back and watch a game of cricket or football. They had thought of everything!
Or so they thought.
The ship guidance system malfunctioned, and after dumping what it could of it's automated factories, scattered across the surface, the ship broke up. The tougher, better shielded parts landed relatively intact, but so much was lost. The factories, designed as autonomous units began their production, units came off assembly lines as resource collectors started to turn raw materials into useful things. A crude atmosphere formed and earth seeded plants began to grow, but the untis lacked much of their design programming, and lacked the knowledge of the others existance. Each thought it worked alone. Each strove to gather all it could to fulfill it's mission. Units were adapted to fulfill new tasks, based on whatever information the factories could gather from their fractured databanks, and they spread out over the surface of the world. Then...they began to bump into other units....from other factiories. They saw them as a threat.... and in whatever primitive ways they could, they sought to eliminate the things that stood in the way of their goal. To make a new world!
OK..you get teh picture ! Lots of robots churned out with makeshift weapons beating the silicon out of each other over a rough looking world. The colony does not include anything seriousely military, since it lacked anything by way of a technologically advanced population. So, no lasers, blasters, or heavy kit like that. Additionally, the oxygen starved atmosphere does not really lend itself to explosives or firearms of the more conventional sort. Simple electromagnetic railguns and catapult devices, do, however, feature! Nothing like a healthy dose of kinetic energy to shake a droid out of service!
Anyway.
Factions:
Ship AI >
A selected set of ship built units intended for maintenance of the vessel. Able to run on AG floaters since they were designed for zero-g operation. Armed with a variety of cutting and welding gear, the initial units available here have some combat potential. The 'rivet gun' is not pleasant, able to fire both hot and cold slugs of alloy. Some additional potential for the scout units intended for surface exploration.
Factory 17 >
Originally tasked with construction of sanitation systems and maintenance units for the services. Equipped largely with wheeled units, the sanitation droids are robust and rugged designs. Other units include tunneling units, infestation and pest control types. Some units have a 'bleach jet' which is as unpleasant as it sounds.
Lucas Agribots > A combination of wheeled and tracked designs. Their primary function was agriculture. This ranged from rock breaking and compaction, through to ploughing and harvesting. Some bi-pedal units are also specified for forestry work, being far more able to work in wooded areas.
Droidwerkz >
This factory was the 'jack of all trades' factory turning out a wider range of support equipment. Mobile power droids, field generators and units able to perform those countless useful tasks that no-one else wants to do.
Recreational Dynamics >
Leisure and sports driods. Beware the giant sized tennis playing 'McEnroe-Bot'
Cyberdyne Systems >
Worker droids for other factories. Lifters, stackers, Also some civil defence machines for basic law enforcement and colony support functions. DEfinitely no cyborgs....
Multibot >
These guys were designed to perform the bulk of hte Terra-Forming. Rock crushers, demolition droids, and heavy machinery. Also available are service bots to field maintain the larger units and deal with clean up operations.
Marshall Dynamics >
Bipedal maintenance droids.
Yamashita Electronics >
Highly 'traditional' bipedal units. Primarily harvesting and agricultural units, with a variety oif nurturing and supporting tasks covered from fertilising to weeding and pest control.
Alba Tronics >
Roadbuilders. Bulldozers, tar-mac machines, road rollers, and some drilling and crushing units for hard-core production and levelling. They even get to wear 'hard-hats' for that proper construction worker feel.
Factory 42 >
Communications specialists. Largely wheeled units responsible for communications networks and infrastructure.
'Production Rejects' >
Not affiliated to any factory, but rather the throw-outs from them all. Maintained and 'put together' by the out-cast construction units, they are unusual and unpredictable.
There will also be wonders!
Not pyramids, of course, the factories would have torn those down and turned them into concrete by now.. but rather, some useful ship remnants.
Atmosphere Plant ( bonus to farming )
Ship Communications Fragment ( loyalty bonus )
Seed Factory ( production bonus )
Ship Power Plant ( production bonus )
There will be lots of new units, new animations, and a whole new map ( done)
done by me.... finished when it's done, and jolly different too![]()
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